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Вот последовало сразу 2 ответа на мои вопросы к НекстЛимиту по поводу Максвел Рендера на GPU
Ответ 1:
You're right about GPU can solve some tasks 40 times faster than the CPU, but the main thing is that their are designed to execute many different tasks.
As long as modern GPUs can solve geometry transformations incredibly fast, the CPU deals with memory management and is design to solve other specific calculations. So this is the reason why perspective transformations (like moving, rotating, scaling and viewport visualization) are ordered to the fast (but limited only to this task) GPU, but the complex light transport is ordered to the CPU (slower but unlimited in mathematical capabilities), which is the component that solves the render.
Maxwell is optimized to the best use of the computer resources and get the best performance possible.
Еще раз обьяснили мне, что Максвелл не использует стандартные графические алгоритмы.
Ответ 2:
Maxwell Render is entirely CPU focused at the moment and does not yet take advantage of GPU power. However, we are of course aware of the current trends in hardware development and will look into adapting Maxwell Render to GPU power as soon as we find the time is right.
Чо за дела, ребядки даже еще не начинали адаптировать Максвелл под GPU! Нипарядак...
У меня вроде бы все, НО нашел интересную весч! Выполнение обычного Сишного кода на видеокартах Nvidia Cuda
Вот сцылочки:
http://ru.wikipedia.org/wiki/CUDA
http://www.nvidia.ru/object/cuda_home_ru.html#
Ответ 1:
You're right about GPU can solve some tasks 40 times faster than the CPU, but the main thing is that their are designed to execute many different tasks.
As long as modern GPUs can solve geometry transformations incredibly fast, the CPU deals with memory management and is design to solve other specific calculations. So this is the reason why perspective transformations (like moving, rotating, scaling and viewport visualization) are ordered to the fast (but limited only to this task) GPU, but the complex light transport is ordered to the CPU (slower but unlimited in mathematical capabilities), which is the component that solves the render.
Maxwell is optimized to the best use of the computer resources and get the best performance possible.
Еще раз обьяснили мне, что Максвелл не использует стандартные графические алгоритмы.
Ответ 2:
Maxwell Render is entirely CPU focused at the moment and does not yet take advantage of GPU power. However, we are of course aware of the current trends in hardware development and will look into adapting Maxwell Render to GPU power as soon as we find the time is right.
Чо за дела, ребядки даже еще не начинали адаптировать Максвелл под GPU! Нипарядак...
У меня вроде бы все, НО нашел интересную весч! Выполнение обычного Сишного кода на видеокартах Nvidia Cuda
Вот сцылочки:
http://ru.wikipedia.org/wiki/CUDA
http://www.nvidia.ru/object/cuda_home_ru.html#