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Turtle-2.0-RC3

#1
Changes in RC3 from RC2 Bugfixes:

Crashes: • Fixed crash bug with surface transfer and 3d textures.
• Fixed problem when connecting certain attributes in the Anisotropic shader
• Correct handling of the -imageName flag
Memory Leaks:
• Fixed memory leak when using multiple UV sets
• Fixed memory leak in texture handling.
Baking:
• Fixed texture filtering problem in surface transfer and baking.
• Fixed bug with baking of displacement mapped surfaces.
• Fixed bug with "Render as Subdiv" and multiple uv-sets for baking.
• Fixed AE state for baking and surface transfer.
Rendering:
• Fixed support for anisotropic reflectivity and made specular highlights from area lights more correct.
• Fixed displacement holes
• Clamped decay rate for lights making the intensity never go larger than the selected intensity.
• Fixed reflection recursion problem causing glossy reflections to be too expensive.
Ambient Occlusion:
• Fixed occlusion prepass for reflections
• Fixed problem with ambient occlusion and triangles with vertex normals paralell with the triangle plane.
• Fixed bug with saving/loading of occlusion map files.
Lights / Camera / Geometry:
• Fixed instanced lights (they now behave as mr).
• Better exclusion of hidden geometry. • Fixed nurbs instance bug.
• Fixed problem when using scaling on the camera matrix.
• Fixed performance problem when using nurbs and subd-surface instances.
• Fixed bug with deletion of tesselated nurbs.
UI / Command Line Render
• Error checking when saving IFF images.
• Fixed bug with image format types and command line render.
• Attribute Editor and selection doesn't change when rendering.
• Fixed bug with Maya forgetting what is selected after a render.
• Fixed bug with imported scenes and dynamic attributes.
• Made a modification to temporary file names to avoid conflicts on shared disks.
• Fixed adding of dynamic attributes.
Mac:
• Fixed problem with old Maya files Features:
• Added settings for rgb/alpha scale in baking editor.
• Added support for IL_LICENSE_DIR setting that allows the license system to look in all files in an entire directory.
• Added new criterions to the ray sampler and the surface transfer node. Now one can choose to let the ray sampler choose according to the normals as well.
• Added support for bump mapping and min/max color in ilrOccSampler.
 
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