Render.ru

Требуются 3D Programmer / 3D Modeller

#1
Для работы над новым проектом требуются:

3D Programmer - Animation
Job entails realistic character animation and rendering in a real-time
application. Applicants should be proficient in real-time animation
techniques (skinning, keyframe interpolation, morph targets, pose blending)
and be familiar with either 3ds max, Character Studio or Maya
plugins/exporters for animation data. Strong C++, STL, Win32, Direct3D (or
OpenGL) skills are required. Must be proficient in written/verbal English.

3D Programmer - Rendering
Job entails realistic rendering of characters in a real-time application.
Applicants should be proficient in real-time rendering techniques (bump
mapping, advanced shading, Cg, HLSL) and be familiar with high-quality
"offline" rendering techniques as well (e.g. RenderMan shaders, procedural
textures, shader antialiasing/filtering, noise generation). Experience with
real-time 3D performance analysis and tuning highly desireable (i.e. Vtune,
NVtune, performance benchmarks) Strong C++, STL, Win32, Direct3D (or
OpenGL) skills are required. Must be proficient in written/verbal English.

3D Modeller/Animator
Job entails modelling realistic (human) characters for a real-time
application. Applicants should have several years of experience modelling
and animating characters for 3D games or other real-time applications.
Experience with both mo-cap and custom animation required, from either 3ds
max (Character Studio) or Maya. Artist should be familiar with working
around hardware graphics limitations (varying levels-of-detail, number of
skinning bones, etc) within a real-time environment. Please submit
portfolio examples with CV.

Оплата высокая по результатам собеседования.
Резюме присылать на alecs@ixbt.com
 
#2
небольшое резюме по моделированию могу выслать отдельно, остальные навыки смотрите в разделе "Портфолио" на nightpower3d.narod.ru
 
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