Hi
I'm happy to show you my new work. This project was inspired by Lestta Pelm with their character Yin, which I really liked and wanted to bring to life in a 3D version.
I wanted to consolidate my knowledge from previous work and move forward. So, I used Blender initially for creating the high poly and the low poly model. I also did the retopology and UV in Blender. I baked the normals in Marmoset and textured the character in Substance Painter. Also created the rig and a few poses, and then I imported the final result into Unreal Engine.
In the end, I tried to complete the character creation pipeline, and you can see the result now. I hope you like it.
P.s. Thank you very much, Lestta Pelm for your support and advice throughout the entire project!!!