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SPIN

preview SPIN Concept Art, transportation design, futurısm, Game Design, vehicle design, Industrial Design, Science Fiction, 3d art, Worldbuilding, visual development Concept Art, transportation design, futurısm, Game Design, vehicle design, Industrial Design, Science Fiction, 3d art, Worldbuilding, visual development Concept Art, transportation design, futurısm, Game Design, vehicle design, Industrial Design, Science Fiction, 3d art, Worldbuilding, visual development Concept Art, transportation design, futurısm, Game Design, vehicle design, Industrial Design, Science Fiction, 3d art, Worldbuilding, visual development Concept Art, transportation design, futurısm, Game Design, vehicle design, Industrial Design, Science Fiction, 3d art, Worldbuilding, visual development Concept Art, transportation design, futurısm, Game Design, vehicle design, Industrial Design, Science Fiction, 3d art, Worldbuilding, visual development Concept Art, transportation design, futurısm, Game Design, vehicle design, Industrial Design, Science Fiction, 3d art, Worldbuilding, visual development Concept Art, transportation design, futurısm, Game Design, vehicle design, Industrial Design, Science Fiction, 3d art, Worldbuilding, visual development Concept Art, transportation design, futurısm, Game Design, vehicle design, Industrial Design, Science Fiction, 3d art, Worldbuilding, visual development Concept Art, transportation design, futurısm, Game Design, vehicle design, Industrial Design, Science Fiction, 3d art, Worldbuilding, visual development
This project explores the visual direction for a game centered around anti-gravity bike racing, blending retro-futurism with a grounded industrial design approach. The goal was to create a cohesive universe where vehicles and environments feel like parts of a unified system. The core focus was on vehicle design and worldbuilding. Each bike was developed through a strong silhouette, structural logic, and material definition, aiming to balance visual impact with a sense of functionality The environment is set within a living city defined by dense, futuristic architecture: large-scale skyscrapers, megastructure-like forms, and multi-level race tracks integrated directly into the urban fabric. Verticality, density, and architectural rhythm shape the spatial dynamics and reinforce the sense of speed The project is currently in pre-production and is focused on establishing a strong visual foundation for further pitching and development of the original IP Behance: https://www.behance.net/gallery/244738123/SPIN Idea: Andrey Bayduzhiy ______________________________________ Art Direction: Andrey Bayduzhiy ______________________________________ Art Producing: Mykhailo Radchenko ______________________________________ Art Production: https://www.artstation.com/timofeynazarov https://www.artstation.com/baxter85 https://www.artstation.com/solovarov https://www.artstation.com/asier87 https://www.artstation.com/rach_iriart https://www.artstation.com/lemon_uni https://www.artstation.com/annmarta https://www.artstation.com/angelusbbreak https://www.artstation.com/valdebaran https://www.artstation.com/kassenovrenat https://www.artstation.com/albina_tyubeeva https://www.artstation.com/ruhtrax ______________________________________
712 0 850 8
2
2026-04-07
Круто сделано!
2026-04-10
кайф. Отлично выглядит. Прям ностальгия по временам популярности футур гонок, боевых гонок.
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