This project explores the visual direction for a game centered around anti-gravity bike racing, blending retro-futurism with a grounded industrial design approach. The goal was to create a cohesive universe where vehicles and environments feel like parts of a unified system. The core focus was on vehicle design and worldbuilding. Each bike was developed through a strong silhouette, structural logic, and material definition, aiming to balance visual impact with a sense of functionality The environment is set within a living city defined by dense, futuristic architecture: large-scale skyscrapers, megastructure-like forms, and multi-level race tracks integrated directly into the urban fabric. Verticality, density, and architectural rhythm shape the spatial dynamics and reinforce the sense of speed The project is currently in pre-production and is focused on establishing a strong visual foundation for further pitching and development of the original IP
Behance:
https://www.behance.net/gallery/244738123/SPIN
Idea:
Andrey Bayduzhiy
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Art Direction:
Andrey Bayduzhiy
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Art Producing:
Mykhailo Radchenko
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Art Production:
https://www.artstation.com/timofeynazarov
https://www.artstation.com/baxter85
https://www.artstation.com/solovarov
https://www.artstation.com/asier87
https://www.artstation.com/rach_iriart
https://www.artstation.com/lemon_uni
https://www.artstation.com/annmarta
https://www.artstation.com/angelusbbreak
https://www.artstation.com/valdebaran
https://www.artstation.com/kassenovrenat
https://www.artstation.com/albina_tyubeeva
https://www.artstation.com/ruhtrax
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71208508
2
2026-04-07
Круто сделано!
2026-04-10
кайф. Отлично выглядит. Прям ностальгия по временам популярности футур гонок, боевых гонок.