Гость 29 янв 2004 #1 1. Kogda convertiruyu patch v mesh, Max trianguliruyet polygoni. Prihoditsya vruchnuyu pryatat6 nenuzhniye edges. Mozhno li kak to etogo izbezhat6? 2. Mozhno li v Max-3 sdelat6 chto-nibud6 tipa average (relax, smooth, unify...) UV? Gde- nibud6 v Unwrap-e mozhet bit6? Ili plug-in kakoy-nibud6?
Гость
vruchnuyu pryatat6 nenuzhniye edges. Mozhno li kak to etogo izbezhat6?
2. Mozhno li v Max-3 sdelat6 chto-nibud6 tipa average (relax, smooth, unify...) UV? Gde- nibud6 v Unwrap-e mozhet bit6? Ili plug-in kakoy-nibud6?
Гость
и плугов нету.
Гость
A Max 5 🙂