Presenting my game-ready demon character Thyros, created following the concept and course by artist Abraham Leal.
The character was built according to the standard realtime character pipeline used in the game industry. The model is fully animation-ready, featuring clean, properly structured topology. All textures follow PBR standards.
Software used in the process:
- ZBrush — sculpting (anatomy, clothing elements, axe)
- Maya — retopology, UV unwrapping, eye modeling
- Blender — generating hair cards, creating beard and eyebrows based on them
- Substance Painter — PBR texturing
- Marmoset Toolbag — scene setup and rendering
- Photoshop — post-processing
Polycount: - Total tris: 100 465 - Character: 88 477 tris - Axe: 6 300 tris - Hair: 5 688 tris
https://www.artstation.com/abrahamleca A huge thank you to Abe Leal for his excellent course on creating game-ready characters! He walks you through the entire process in great detail — from initial sculpt to final render — while sharing lots of industry insights and useful tips along the way.
Thanks for watching!