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Real-Time Greek Warrior

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Hello! This is my personal project. I created this Greek Warrior model from scratch in around 4 weeks. Making this hair was a real challenge for me! I had to redo the hair textures 3 times and then redo cards placement 3 time as well. At fist I baked hair textures in Xgen, then redid in Hair Strand Designer and then redid in Xgen again to get a result I wanted. But the hardest thing is cards placement, that's for sure. Everything made from scratch: Modeling: Maya, Zbrush, Marvelous Designer Texturing: Substance Painter and Photoshop Rendering and Shading: Unreal Engine 4 Kassandra from AS : Odyssey was my main reference and inspiration (except the face) Overall polycount is 160k tris, which is a lot, I know. But the largest number of polygons went to the cape and the fabrics on the hands, because I wanted it to look really good. If I needed to optimize the polycount I obviously could just cut a lot of polys in some parts without a problem
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