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Jess - The Drug Dealer

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Hi! This is my first project, which is not based on any concept. I came up with her image from my head only using some references for certain parts. It all started as a female anatomy practice from sphere, then turned into Marvelous Designer practice, where I learned how to create realistic casual garments. Then I realized I should probably push it to a full portfolio piece. So here it is. - Modeling in MD, Zbrush, Maya - MD garments were transfered to Zbrush with clean topology using Outgang Md to Zbrush cheatsheet (highly recommended). - Skin projection from XYZ Textures were made through R3DS ZWRAP plugin - Retopo in Maya - UVs in Maya in Rizom. I used UDIM workflow for this project. - Baking in Marmoset - Texturing in Substance Painter - Groom was done in Xgen Polycount is 53k tris (without hair) Right now it's not a real time model, but it could be easily converted if I make hair with cards instead of xgen and change the eye shader. Took me around six weeks to complete. Obviously there is a ton of room for improvements, but you gotta stop one day, right?
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2023-01-19
не очень симпатичная. мужиковатая
2023-01-26
Поздравляем, ваша работа отобрана для публикации в февральском выпуске журнала Render Magazine.
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