Пдскажите люди добрые что за странный зверь design VIZ обитает в недрах макса. Чем он отличается от стандартных установок и чем он может помочь например при создании интерьеров. Заранее благодарен.
Там же всё русским языком по-английски написано! 🙂
Прямо в том же окошке выбора настроек, белым по серому.
Initial settings for DesignVIZ
Overview
The DesignVIZ initial settings are configured to provide as much rendering performance as possible with large scenes, containing many lights. Your application will be directed towards photo realistic rendering of typical architectural models.
- Layers: all objects are created "By Layer".
- Material Editor: populated with Architectural Materials, displays reflectance and transmittance information [more below ]
- Lights: all cast raytraced shadows.
- Daylight: defaults to IES sun and sky.
- Rendering: using the Default Scanline renderer, radiosity and exposure controls are pre-assigned.
- Motion Blur: none of the objects will generate motion blur by default.
- Cloning: objects are instanced by default.
- Select By Name: display subtree and select dependent are enabled.
- i-drop: maps are copied from the i-drop source to the /downloads/ folder .
- Inverse Kinematics: optimized for interactive manipulation.
- Viewport Shading: optimized to support many light sources.
- Real-World Texture Coordinates: Set to support real-world scaling of UVW coordinates.
И дальше на двух листах всё это подробно расписывается, даже с картинками.
Доступ к резюме доступен только по пакетному доступу HR менеджерам зарегистрированных компаний. Узнать о вариантах корпоративных пакетов можно по ссылке.
Nikke
Nikke
Banzay
Прямо в том же окошке выбора настроек, белым по серому.
Initial settings for DesignVIZ
Overview
The DesignVIZ initial settings are configured to provide as much rendering performance as possible with large scenes, containing many lights. Your application will be directed towards photo realistic rendering of typical architectural models.
- Layers: all objects are created "By Layer".
- Material Editor: populated with Architectural Materials, displays reflectance and transmittance information [more below ]
- Lights: all cast raytraced shadows.
- Daylight: defaults to IES sun and sky.
- Rendering: using the Default Scanline renderer, radiosity and exposure controls are pre-assigned.
- Motion Blur: none of the objects will generate motion blur by default.
- Cloning: objects are instanced by default.
- Select By Name: display subtree and select dependent are enabled.
- i-drop: maps are copied from the i-drop source to the /downloads/ folder .
- Inverse Kinematics: optimized for interactive manipulation.
- Viewport Shading: optimized to support many light sources.
- Real-World Texture Coordinates: Set to support real-world scaling of UVW coordinates.
И дальше на двух листах всё это подробно расписывается, даже с картинками.
Nikke