This project was created as part of my bachelor's thesis focused on developing a digital avatar using photogrammetry and 3D modeling techniques.
The goal was to recreate a realistic interpretation of Max Payne using a custom MetaHuman workflow combined with photogrammetry-based facial reconstruction.
Special thanks to Faceform and Romunql for a "Beretta" model
Artstation: https://www.artstation.com/riltariki
tg: @Riltariki
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2026-06-10
Очень убедительный Максимка получился, как живой) 10 баллов!
2026-06-10
Сергей ПомозковОчень убедительный Максимка получился, как живой) 10 баллов!