My second creative work on creating a game model . All work was done in stages. Modeling, unwrapping, baking, texturing, rendering. At each stage, the work was checked for errors and shortcomings.
Thanks to my instructor - Vladislav Yurchenko, lead teacher on GameDev Course
https://www.artstation.com/crouberg
Renders from Substance 3D Painter and Marmoset Toolbag 4.
5750 triangles, 3404 verts.