Компания The Foundry, разработчик известной системы композитинга Nuke, выпустила обновленную версию новой системы для создания текстур на 3D моделях MARI. Новая версия MARI 1.0v4 содержит ряд исправлений ошибок и рекомендаций к предотвращению их при работе с пакетом.
Bug Fixes:
- BUG ID 11200 - Saving a frame range during animated playback had no effect.
- BUG ID 12096 - The Channel Presets dialog was labelled incorrectly as MriBin.
- BUG ID 12704 - Lighting control spheres changed position when other lights were selected, and didn’t reset when you clicked the Reset button.
- BUG ID 12961 - When a Shader with a mask was applied, painting had no effect until the default shader was selected.
- BUG ID 13102 - Panels were not cleared when a Project was closed.
- BUG ID 13207 - The tooltips in the Patches palette were incorrect.
- BUG ID 13217 - Making fine adjustments to Opacity and Flow during painting was not as precise as other controls.
- BUG ID 13244 - You could not select a light on the canvas if it was moved using the ball widget in the Lights palette.
- BUG ID 13276 - Mari crashed when Tip > Resolution was set to a large number.
Стоит отметить, что, новая версия MARI 1.0v4 стала полностью поддерживать возможности новой GPU NVIDIA Quadro 5000 на основе архитектуры Fermi.
Детально со всеми известными проблемами и методами их обхода вы можете ознакомиться в документе Release Notes 1.0v4>>
07.09.2010
The Foundry выпустила обновление MARI 1.0v4
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