Помогите УФ-развертке 4-х сторонних игральных костей

Maxwell Miky

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So I make a scene and one of the objects is a four-sided cube (like in the Dungeon and Dragons RPG). I used a cone and gave the radius of the vertex 0 and only 3 sides (so it looks like a 3-sided pyramid). My problem is that I cannot expand it without horrible distortions. I am not very good at unfolding, but in this case it is important because I need all Appvalley the numbers at each point of th e cube to be the same. But faces get wildly stretched into the UV editor, and if I try to cr Tweakboxeate new seams, it will only make things worse. Any help is appreciated. It should look like this: Image.
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