}
rollup 15 "Default displacement" {
parameter 192 "displacement_overrideMax" 0
parameter 193 "displacement_edgeLength" 2,000000
parameter 194 "displacement_viewDependent" 1
parameter 195 "displacement_maxSubdivs" 512
parameter 196 "displacement_tightBounds" 0
parameter 233 "displacement_amount" 1,000000
parameter 234 "displacement_relative" 0
}
rollup 16 "Fixed image sampler" {
parameter 34 "fixedRate_subdivs" 1
parameter 35 "fixedRate_rand" 0
}
rollup 17 "Adaptive DMC image sampler" {
parameter 5 "twoLevel_baseSubdivs" 1
parameter 2 "twoLevel_fineSubdivs" 3
parameter 259 "twoLevel_showSamples" 0
parameter 263 "twoLevel_useDMCSamplerThresh" 0
parameter 262 "twoLevel_threshold" 0,030000
}
rollup 18 "Adaptive subdivision image sampler" {
parameter 36 "adaptiveSubdivision_minRate" -1
parameter 37 "adaptiveSubdivision_maxRate" 2
parameter 38 "adaptiveSubdivision_threshold" 0,100000
parameter 39 "adaptiveSubdivision_rand" 1
parameter 260 "adaptiveSubdivision_showSamples" 0
parameter 84 "imageSampler_outline" 0
parameter 85 "imageSampler_mtlID" 0
parameter 86 "imageSampler_normal" 0
parameter 87 "imageSamper_normal_threshold" 0,050000
parameter 88 "imageSampler_zvalue" 0
parameter 89 "imageSampler_zvalue_threshold" 5,000000
}
[2012/May/14|16:53:30] Starting sequence timer.
[2012/May/14|16:53:30] Preparing sequence data.
[2012/May/14|16:53:30] Extracting sequence data from Open() parameters
[2012/May/14|16:53:30] Extracting sequence data from RendParams.
[2012/May/14|16:53:30] Setting up V-Ray parameters for frame rendering.
[2012/May/14|16:53:30] Extracting sequence data from VRender.
[2012/May/14|16:53:30] Multithreaded: 1
[2012/May/14|16:53:30] A render elements manager with 0 elements detected
[2012/May/14|16:53:30] Calling beginSequence().
[2012/May/14|16:53:30] Current project folder is "C:\Users\sasha\Documents\3dsMax"
[2012/May/14|16:53:30] Entering beginSequence().
[2012/May/14|16:53:30] Setting RenderGlobalContext.
[2012/May/14|16:53:30] Broadcasting NOTIFY_PRE_RENDER.
[2012/May/14|16:53:30] VRayExposureCtrl: replacing default color mapper
[2012/May/14|16:53:30] Preparing renderer...
[2012/May/14|16:53:30] Creating render callback from built-in VFB.
[2012/May/14|16:53:30] warning: Subpixel color mapping is on: rendered result may have incorrect brightness.
[2012/May/14|16:53:30] Calling renderBegin().
[2012/May/14|16:53:30] Sending RenderBegin().
[2012/May/14|16:53:30] Sending RenderBegin() to atmospheric effects.
[2012/May/14|16:53:30] Sending RenderBegin() to render effects.
[2012/May/14|16:53:30] Sending RenderBegin() to environment maps.
[2012/May/14|16:53:30] Sending RenderBegin() to the tone operator.
[2012/May/14|16:53:30] Sending RenderBegin() to override mtl.
[2012/May/14|16:53:30] Adding global illumination light
[2012/May/14|16:53:30] Created global illumination light.
[2012/May/14|16:53:30] Light added to light list.
[2012/May/14|16:53:30] Scanning scene.
[2012/May/14|16:53:30] Created light from node.
[2012/May/14|16:53:30] Light added to light list.
[2012/May/14|16:53:30] 1 render object(s)
[2012/May/14|16:53:30] 1 render instance(s)
[2012/May/14|16:53:30] 2 render light(s)
[2012/May/14|16:53:30] Setting up lights for render instances
[2012/May/14|16:53:30] Creating render mesh for "humanBody_0": fixed 3d-displaced mesh, node handle is 626
[2012/May/14|16:53:30] Caching camera animation.
[2012/May/14|16:53:30] beginSequence() done.
[2012/May/14|16:53:30] Open() done.
[2012/May/14|16:53:30] Entering Render().
[2012/May/14|16:53:30] Setting up MAX progress callback.
[2012/May/14|16:53:30] Creating G-buffer channels.
[2012/May/14|16:53:30] Starting frame timer.
[2012/May/14|16:53:30] Entering RenderAtTime(t=0, fieldMask=3)
[2012/May/14|16:53:30] Rendering frame at time 0
[2012/May/14|16:53:30] Setting up frame data.
[2012/May/14|16:53:30] Extracting frame data from FrameParams.
[2012/May/14|16:53:30] Extracting frame data from VRender Environment params.
[2012/May/14|16:53:30] Extracting frame data for fields.
[2012/May/14|16:53:30] Extracting frame data from node (Camera01).
[2012/May/14|16:53:30] Rendering from camera Camera01
[2012/May/14|16:53:30] Setting up frame region.
[2012/May/14|16:53:30] Clearing previous contents of frame buffer.
[2012/May/14|16:53:30] Calling beginFrame().
[2012/May/14|16:53:30] Entering beginFrame().
[2012/May/14|16:53:30] Setting RenderGlobalContext.
[2012/May/14|16:53:30] Broadcasting NOTIFY_RENDER_PREEVAL.
[2012/May/14|16:53:30] Updating the tone operator.
[2012/May/14|16:53:30] Preparing camera sampler.
[2012/May/14|16:53:30] Calling update().
[2012/May/14|16:53:30] Updating scene materials for time=0
[2012/May/14|16:53:30] Loading bitmaps for "Material #23"
[2012/May/14|16:53:30] Updating "Material #23"
[2012/May/14|16:53:30] Loading bitmaps for "DefaultVRaySky"
[2012/May/14|16:53:30] Updating "DefaultVRaySky"
[2012/May/14|16:53:30] Loading bitmaps for "Map #21"
[2012/May/14|16:53:30] Updating "Map #21"
[2012/May/14|16:53:30] Loading bitmaps for "Map #24v"
[2012/May/14|16:53:30] Updating "Map #24v"
[2012/May/14|16:53:30] Preparing objects
[2012/May/14|16:53:30] Updating object humanBody_0
[2012/May/14|16:53:30] Validity for node "humanBody_0" is [0, 0], node handle is 626
[2012/May/14|16:53:30] Preparing instances
[2012/May/14|16:53:30] Sampling displacement maps.
[2012/May/14|16:53:30] Updating render lights
[2012/May/14|16:53:30] Updating atmospheric effects.
[2012/May/14|16:53:30] Updating render effects.
[2012/May/14|16:53:30] Scene setup: 0,0 s
[2012/May/14|16:53:30] Compiling render instances geometry.
[2012/May/14|16:53:30] Compiling lights geometry.
[2012/May/14|16:53:30] Preparing ray server.
[2012/May/14|16:53:30] Scene bounding box is [8,33743,-406,412,-62,5008]-[318,916,-132,333,243,39]
[2012/May/14|16:53:30] Preparing direct light manager.
[2012/May/14|16:53:30] Initializing built-in VFB.
[2012/May/14|16:53:30] Preparing global light manager.
[2012/May/14|16:53:30] Irradiance sample size is 84 bytes
[2012/May/14|16:53:30] Broadcasting NOTIFY_PRE_RENDERFRAME.
[2012/May/14|16:53:30] beginFrame() done.
[2012/May/14|16:53:30] Broadcasting NOTIFY_BEGIN_RENDERING_ACTUAL_FRAME.
[2012/May/14|16:53:30] Setting up DoneCallback.
[2012/May/14|16:53:30] Rendering frame region (0,0)-(720,405).
[2012/May/14|16:53:30] Photon size is 56 bytes.
[2012/May/14|16:53:30] Light cache sample size is 120 bytes.
[2012/May/14|16:53:30] Building light cache.
[2012/May/14|16:53:30] Tracing 160000 image samples for light cache in 4 passes.
[2012/May/14|16:53:30] Setting up 4 thread(s)
[2012/May/14|16:53:30] Light cache time interval is (0,000000, 404,000000)
[2012/May/14|16:53:30] Light cache time interval is (0,000000, 404,000000)
[2012/May/14|16:53:30] Light cache time interval is (0,000000, 404,000000)
[2012/May/14|16:53:30] Light cache time interval is (0,000000, 404,000000)
[2012/May/14|16:53:30] PTex file "G:\1x1.ptx" loaded.
[2012/May/14|16:53:31] Threads completed
[2012/May/14|16:53:31] Merging light cache passes.
[2012/May/14|16:53:31] Light cache contains 0 samples.
[2012/May/14|16:53:31] Light cache samples collected; compiling lookup tree.
[2012/May/14|16:53:31] Prefiltering light cache.
[2012/May/14|16:53:31] 1 interpolation maps registered
[2012/May/14|16:53:31] Rendering interpolation maps with minRate=-3 and maxRate=-2
[2012/May/14|16:53:31] Setting up 4 thread(s)
[2012/May/14|16:53:31] Threads completed
[2012/May/14|16:53:31] Setting up 4 thread(s)
[2012/May/14|16:53:32] Threads completed
[2012/May/14|16:53:32] Calling endPass() on irradiance maps
[2012/May/14|16:53:32] Calling prePassDone() on irradiance maps
[2012/May/14|16:53:32] Image prepass completed.
[2012/May/14|16:53:32] Rendering image.
[2012/May/14|16:53:32] Setting up 4 thread(s)
[2012/May/14|16:53:33] Threads completed
[2012/May/14|16:53:33] Calling endFrame().
[2012/May/14|16:53:33] Entering endFrame().
[2012/May/14|16:53:33] Broadcasting NOTIFY_POST_RENDERFRAME.
[2012/May/14|16:53:33] Applying render effects.
[2012/May/14|16:53:33] Number of raycasts: 511646
[2012/May/14|16:53:33] Camera rays: 511646
[2012/May/14|16:53:33] Shadow rays: 0
[2012/May/14|16:53:33] GI rays: 0
[2012/May/14|16:53:33] Reflection rays: 0
[2012/May/14|16:53:33] Refraction rays: 0
[2012/May/14|16:53:33] Unshaded rays: 0
[2012/May/14|16:53:33] Clearing global light manager.
[2012/May/14|16:53:33] Clearing direct light manager.
[2012/May/14|16:53:33] Clearing ray server.
[2012/May/14|16:53:33] Clearing geometry.
[2012/May/14|16:53:33] Calling frameEnd() on render instances.
[2012/May/14|16:53:33] Calling frameEnd() on render objects.
[2012/May/14|16:53:33] Calling frameEnd() on render materials.
[2012/May/14|16:53:33] Number of intersectable primitives: 0
[2012/May/14|16:53:33] SD triangles: 0
[2012/May/14|16:53:33] MB triangles: 0
[2012/May/14|16:53:33] Static primitives: 0
[2012/May/14|16:53:33] Moving primitives: 0
[2012/May/14|16:53:33] Infinite primitives: 0
[2012/May/14|16:53:33] Clearing camera image sampler.
[2012/May/14|16:53:33] Clearing camera sampler.
[2012/May/14|16:53:33] Clearing DMC sampler.
[2012/May/14|16:53:33] Clearing path sampler.
[2012/May/14|16:53:33] Clearing color mapper.
[2012/May/14|16:53:33] Region rendering: 2,6 s
[2012/May/14|16:53:33] endFrame() done
[2012/May/14|16:53:33] Updating irradiance map info.
[2012/May/14|16:53:33] RenderAtTime() done.
[2012/May/14|16:53:33] Stopping frame timer.
[2012/May/14|16:53:33] Total frame time: 2,9 s
[2012/May/14|16:53:33] Render() done.
[2012/May/14|16:53:33] Entering Render().
[2012/May/14|16:53:33] Setting up MAX progress callback.
[2012/May/14|16:53:33] Creating G-buffer channels.
[2012/May/14|16:53:33] Starting frame timer.
[2012/May/14|16:53:33] Entering RenderAtTime(t=192, fieldMask=3)
[2012/May/14|16:53:33] Rendering frame at time 192
[2012/May/14|16:53:33] Setting up frame data.
[2012/May/14|16:53:33] Extracting frame data from FrameParams.
[2012/May/14|16:53:33] Extracting frame data from VRender Environment params.
[2012/May/14|16:53:33] Extracting frame data for fields.
[2012/May/14|16:53:33] Extracting frame data from node (Camera01).
[2012/May/14|16:53:33] Rendering from camera Camera01
[2012/May/14|16:53:33] Setting up frame region.
[2012/May/14|16:53:33] Clearing previous contents of frame buffer.
[2012/May/14|16:53:33] Calling beginFrame().
[2012/May/14|16:53:33] Entering beginFrame().
[2012/May/14|16:53:33] Setting RenderGlobalContext.
[2012/May/14|16:53:33] Broadcasting NOTIFY_RENDER_PREEVAL.
[2012/May/14|16:53:33] Updating the tone operator.
[2012/May/14|16:53:33] Preparing camera sampler.
[2012/May/14|16:53:33] Calling update().
[2012/May/14|16:53:33] Updating scene materials for time=192
[2012/May/14|16:53:33] Loading bitmaps for "Material #23"
[2012/May/14|16:53:33] Updating "Material #23"
[2012/May/14|16:53:33] Loading bitmaps for "DefaultVRaySky"
[2012/May/14|16:53:33] Updating "DefaultVRaySky"
[2012/May/14|16:53:33] Loading bitmaps for "Map #21"
[2012/May/14|16:53:33] Updating "Map #21"
[2012/May/14|16:53:33] Loading bitmaps for "Map #24v"
[2012/May/14|16:53:33] Updating "Map #24v"
[2012/May/14|16:53:33] Preparing objects
[2012/May/14|16:53:33] Updating object humanBody_0
[2012/May/14|16:53:33] Validity for node "humanBody_0" is [192, 192], node handle is 626
[2012/May/14|16:53:33] Preparing instances
[2012/May/14|16:53:33] Sampling displacement maps.
[2012/May/14|16:53:33] Updating render lights
[2012/May/14|16:53:33] Updating atmospheric effects.
[2012/May/14|16:53:33] Updating render effects.
[2012/May/14|16:53:33] Scene setup: 0,0 s
[2012/May/14|16:53:33] Compiling render instances geometry.
[2012/May/14|16:53:33] Compiling lights geometry.
[2012/May/14|16:53:33] Preparing ray server.
[2012/May/14|16:53:33] Scene bounding box is [8,33765,-406,413,-62,5064]-[318,919,-132,326,243,388]
[2012/May/14|16:53:33] Preparing direct light manager.
[2012/May/14|16:53:33] Preparing global light manager.
[2012/May/14|16:53:33] Irradiance sample size is 84 bytes
[2012/May/14|16:53:33] Broadcasting NOTIFY_PRE_RENDERFRAME.
[2012/May/14|16:53:33] beginFrame() done.
[2012/May/14|16:53:33] Broadcasting NOTIFY_BEGIN_RENDERING_ACTUAL_FRAME.
[2012/May/14|16:53:33] Setting up DoneCallback.
[2012/May/14|16:53:33] Rendering frame region (0,0)-(720,405).
[2012/May/14|16:53:33] Photon size is 56 bytes.
[2012/May/14|16:53:33] Light cache sample size is 120 bytes.
[2012/May/14|16:53:33] Building light cache.
[2012/May/14|16:53:33] Tracing 160000 image samples for light cache in 4 passes.
[2012/May/14|16:53:33] Setting up 4 thread(s)
[2012/May/14|16:53:33] Light cache time interval is (-1,000000, 403,000000)
[2012/May/14|16:53:33] Light cache time interval is (-1,000000, 403,000000)
[2012/May/14|16:53:33] Light cache time interval is (-1,000000, 403,000000)
[2012/May/14|16:53:33] Light cache time interval is (-1,000000, 403,000000)