Instruction to make license for Maya 3.5 Final for MacOSX
1. Install Maya 3.5 (You need MacOSX 10.0.4 or later, MacoS 10.1 is veriffied and it works)
2. Find your ethernet address (HostID).
In MacOSX open the Terminal Windows and type "lmhostid" and press Enter.
--------------------------- from here on you need a pc ---------------------------
3. Now, replace the 000000000000 in the license
(the AW.DAT file in the same directory where this info.txt file is)
with your HostID. Save. (Don't rename)
4. Drag and Drop "AW.DAT" upper "AWKEYGEN.EXE"
5. Ready, You have your license!
--------------------------- back on MacOSX ---------------------------------------
6. Copy your license in your MacOSX Desktop, rename it "aw.dat" and follow the AW instructions
to install the License, or just take this aw.dat file and place it in var/flexlm/
AW instructions to install the License:
- place the aw.dat on your desktop,
- open a terminal window,
- type in su, assuming you have root enabled it should ask you for the password,
- type in the password,
- type installmayalicense
Note 1: Some people could not use the "installmayalicense" command to install the aw.dat file,
but as i mentioned above, you can just take the aw.dat file and place it in var/flexlm/
This can be done using a app like Greg's Browser; the installmayalicense command does
the same exact thing;
Note 2: if you run the "installmayalicense" command and it puts the aw.dat file somewhereelse but
var/flexlm/aw.dat , your maya enviromet variables are screwed up... ;
7. Start Maya
8. Enjoy !
ps: the license file only has one FEATURE line but it looks like everything works in Maya so far.