Кстати скоро выйдет полностью интегрированный как Ментал Renderman for Maya: https://renderman.pixar.com/
RenderMan for Maya takes all your Maya scene data — lights, geometry, shading nodes, fur, particles, hair, et cetera — and renders them with Pixar's RenderMan. Simply select “RenderMan” from the Render using… menu and your image will appear in the Maya Render View window. Get the same production-quality motion blur and displacements, ambient occlusion, 3D caching and baking, not to mention the legendary power, speed, and stability of Pixar's RenderMan, right there in the Maya UI.
Special RenderMan Features
The Deep Shadow Pass Settings
Maya users can enjoy the same global illumination and subsurface scattering effects, deep shadows, and super-efficient subdivision schemes available in RenderMan Pro Server. Ray-tracing effects, such as global illumination, and other effects, like motion blur, are set up via the Render Globals. Other RenderMan features, like Deep Shadows or subsurface scattering, are attached directly to Maya nodes.
RenderMan for Maya was designed with ease-of-use and affordability in mind, without sacrificing the most important features of RenderMan: speed, stability, and quality. Those who require the versatility of RIB in and out, the robust, highly programmable shading tools in Slim, or the dynamic capabilities of plug-in procedurals are encouraged to use our premium, high-end products: the RenderMan Artist Tools and RenderMan Pro Server. If, however, you're looking for the speed and quality of Pixar's RenderMan, fully integrated with Maya, check out RenderMan for Maya.
Coming Soon!
RenderMan for Maya, for Macintosh OS X and Windows XP, will be available for purchase, for $995, via our Web site in early 2005. For more information, please check our FAQ.
Так что постепенно Майа обрастает хорошими рендерами.