Для тех кому лень искать
Взято с cgtalk.com
Hey Pood,
I work Valve with XSI, so maybe this could help:
I find XSI is a great tool for making content for both, our games and hi-res work. I have been a long time Maya and Lightwave user and re-learning XSI wasn't hard at all. I use it mostly for modeling, though. So I guess animation would take longer, but I'm not sure. If you want to use it for modeling, and haven't used any 3d software before, it might take you a while, but the program is as easy to learn as any other (even easier because it is text-based, not icon based like Max).
Here are some of the pluses of XSI for me:
-The character modeling tools are, in my opinion better than Maya's and much faster.
-Subdivision surfaces are very intuitive and fast (like lightwave)
-Move point tool, proportional tool and symmetry work very well
-the numeric input fields can use many types of entries and you can even put math equations in them (vvery cool)
-Editing skin weights for characters is much easier and faster than in Maya. It has better weight painting tools and a much more functional "component editor".
-Rendering is very easy/fast and the quality is better than most out of the shelf packages
-Presets for almost any setting in the program (this is one of the most useful things ever done in a 3d package). You can save settings for lights, shaders, rendering options..you name it.
-The UV tools in 3.5 (finally) are up to production level, with things like "walk on mesh", for example. Before, I would export models to UV them in other packages.
-Rendermap is extremely useful for baking in lighting, ambient occlusion, etc...
-it lets you create normal/bump information for real time use.
The list goes on...
on the cons:
-Shaders don't exist like nodes do in Maya (they only exist inside an object, so you can't have them laying around to use them later... if you disconnect them and refresh your view you lose them
\\ Предложение выше - специально для Bunch, который так и не понял меня.
))
-curve tools could be better. I like the way Maya lets you output surfaces as nurbs, Subd or poly from things like a lathe, revolve, etc..
-hotkey system and quick script creation is not as intuitive as draging something to the "shelf" in Maya, but can certainly be done and works ok.
-OBJ support could be better.
Overall, I would say, if you're making content for HL2, why not use XSI? It's a good tool and it is proven to work with the Source engine.
Good luck and feel free to ask for help again if you need it.
P.S. Еще раз повторюсь, то что писал я - это мои неудобства. То про что писал Bunch - это я знаю, но ты видимо невнимательно читал мои посты, либо просто никогда серьезно не работал в МАХ или MAYA - чтобы понять, что такое работа с большим кол-вом материалов, в сложной сцене.. Вообщем я ни на кого не обижаюсь, просто хочу чтобы меня правильно поняли.. Удачи!