po pravde govorya tut ne v texture delo a v UV coordinatah kak hr kruti, a na obychnoy sfere poluchtsya po krayney mere 2 singulyarnosty (tochki gde UV styagivajutsya v tochku
poetomy nailuchshim vyhodom budet SMODELIROVAT myach so vsemi ego shestigrannikami. Model potom mozhno raskrasit using individual faces or multiple mapping channels. Poskolku eto tozhe ne sovsem trivialnaya zadacha (modelirovaniye takogo myacha), to napishi po adresu d-m-k@mail.ru, i poprosi Dimy, u nego byla horoshaya model myacha.
Mozhesh skazat, chto ty ot menya (snevsh@mail.ru)