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Hello,
I have surface represented as mesh and 3d mesh custom object (ex. sphere).
How could I press out my surface in such way, that surface nodes are translated on the distance of sphere surface poins?
Something like extrude, but in extrude parallelipiped is used to translate. Also extrude is applicable only to 2d figures.
Appreciate any of your help,
Alexander
3ds max begginer
I have surface represented as mesh and 3d mesh custom object (ex. sphere).
How could I press out my surface in such way, that surface nodes are translated on the distance of sphere surface poins?
Something like extrude, but in extrude parallelipiped is used to translate. Also extrude is applicable only to 2d figures.
Appreciate any of your help,
Alexander
3ds max begginer