Вращающиеся объекты смещают их после того, как они были отсоединены от родительского объекта??

vegan bels

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Hello! I had this problem in 3DsMax for a while, but quite often when I detach a child object from its parent and then try to rotate it, it starts to scale weirdly, as if it was trying to keep the proportions of its previous parents. . I have noticed that this also happens when I try to bring up multiple elements in reverse order. FOR EXAMPLE: connect fingers to hand before connecting hand to hand.. (I know there are better ways to do this specifically, but this is the simplest analogy I can think of)
I was wondering if there is a way to fix this when it happens?
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