1. Kogda convertiruyu patch v mesh, Max trianguliruyet polygoni. Prihoditsya
vruchnuyu pryatat6 nenuzhniye edges. Mozhno li kak to etogo izbezhat6?
2. Mozhno li v Max-3 sdelat6 chto-nibud6 tipa average (relax, smooth, unify...) UV? Gde- nibud6 v Unwrap-e mozhet bit6? Ili plug-in kakoy-nibud6?