::::::Книга -- ,,Maya: Secrets of the Pros,,::::::
Пришёл в магазин. Заказал со склада. Ушёл домой.
Мне позвонили. Я пришёл. Сел в кафе. Стал читать.
,,Прочёл.,, Положил на полку. Пошёл домой. ВСЁ!
....Надеюсь, я не стал законодателем нового литературного стиля....
Все страницы (действительно 384 pages) цветные
и на глянцевой бумаге (для Rinn (,,А я вот картинки люблю... да!,,)).
Эта книга написана для хорошо владеющих программой и
желающих получить представление о том, как те или иные задачи
решают профи работающие над большими проектами, где время – деньги.
Помимо уроков, очень хорошо обрисованы задачи, которые стоят, когда
их кто-то поставил. В целом, книга качественная, но мне её ещё читать
рано.
Я буду ждать ,,Maya X Savvy,,
by Peter Lee, John L. Kundert-Gibbs
Paperback: 864 pages
Publisher: Sybex; ISBN: 0782141099; 1st edition (August 23, 2002)
Даю содержание книги Maya: Secrets of the Pros,
и если есть вопросы -- вперёд!
Part One: Beginnings: Modeling
Chapter One: Accelerating the Preproduction Process
Getting from Concept to Animation
Scriptwriting, Thumbnailing, and Drawing
Modeling Methods
Texturing a Flour Sack
Setting Up for Animation
Creating an Arm
Blobbyman Comes to Life
Summary
Chapter Two: Modeling a SubDivision Surface Horse
Creating Basic Shapes with NURBS
Conversion to Polygons
Modeling Details
Summary
Chapter Three ( самый большой) : Organix-Modeling by Procedural Means
Stop and Smell the Roses: A Primer
A Visual Maya Zoo
Bring Simple Life to a Creation
Abusing the Cone
Alternate Uses of Paint Effects
Organix and Paint Effects
Summary
Part Two: Putting Things in Motion: Animation
Chapter Four: Animation and Motion Capture-Working Together
What Is Motion Capture?
Animation and Mocap
When Should You Use Mocap?
Using Motion Capture as Reference or Straight out of the Box
Cleaning Mocap
Summary
Chapter Five: Lip-Synching Real-World Projects
Creating a Lip-Synched Animation
Hands-on Example 1: Lip-Synching Using Blend Shapes and the Trax Editor
Hands-on Example 2: Photo-Real Facial Replacement and Lip-Synching
Summary
Part Three: The Numbers Game: Dealing with Complex Systems
Chapter Six: Creating Crowd Scenes from a Small Number of Base Models
Not Only Big Studios
Heroes
Deploying Three Task Forces
Always Room for Improvement
Summary
Chapter Seven: Taming Chaos: Controlling Dynamics for Use in Plot-Driven Sequences
When To Use Rigid Body Simulations
The Setup: Plan, Plan, Plan
Preproduction: Research and Development
Production: Getting the "Shot"
Integration and Postproduction: Cheating the Shot So It Works
Working Example 1: A Quasi-Deterministic Pool Break
Working Example 2: Shattering Glass Over a Live-Action Plate
Summary
Chapter Eight: Complex Particle Systems
Preproduction: Research and Development
Choosing the Best Method: Which Type of Simulation to Use
Visualization Techniques: Tips and Tricks
Putting the Method to the Test: Pushing the Limits
Advanced Techniques
Creating the Button
Testing and Documenting Before Postproduction
Final Result
Summary
Chapter Nine: Creating a Graphic User Interface Animation Setup for Animators
Planning the GUI
Creating the Window
Procedures
Warnings and Other User Helpers
Summary
Part Four: Endings: Surfacing and Rendering
Chapter Ten: Effective Natural Lighting
Lighting Design
Lighting Passes
The Properties of Light
Mapping a Texture to a Light's Color Attribute
Light Types
Shadows
Light Rigs
Finishing Touches
Summary
Chapter Eleven: Distributed Rendering
The Maya Dispatcher
Tools and Recommendations
The Socks Program
Summary
Пришёл в магазин. Заказал со склада. Ушёл домой.
Мне позвонили. Я пришёл. Сел в кафе. Стал читать.
,,Прочёл.,, Положил на полку. Пошёл домой. ВСЁ!
....Надеюсь, я не стал законодателем нового литературного стиля....
Все страницы (действительно 384 pages) цветные
и на глянцевой бумаге (для Rinn (,,А я вот картинки люблю... да!,,)).
Эта книга написана для хорошо владеющих программой и
желающих получить представление о том, как те или иные задачи
решают профи работающие над большими проектами, где время – деньги.
Помимо уроков, очень хорошо обрисованы задачи, которые стоят, когда
их кто-то поставил. В целом, книга качественная, но мне её ещё читать
рано.
Я буду ждать ,,Maya X Savvy,,
by Peter Lee, John L. Kundert-Gibbs
Paperback: 864 pages
Publisher: Sybex; ISBN: 0782141099; 1st edition (August 23, 2002)
Даю содержание книги Maya: Secrets of the Pros,
и если есть вопросы -- вперёд!
Part One: Beginnings: Modeling
Chapter One: Accelerating the Preproduction Process
Getting from Concept to Animation
Scriptwriting, Thumbnailing, and Drawing
Modeling Methods
Texturing a Flour Sack
Setting Up for Animation
Creating an Arm
Blobbyman Comes to Life
Summary
Chapter Two: Modeling a SubDivision Surface Horse
Creating Basic Shapes with NURBS
Conversion to Polygons
Modeling Details
Summary
Chapter Three ( самый большой) : Organix-Modeling by Procedural Means
Stop and Smell the Roses: A Primer
A Visual Maya Zoo
Bring Simple Life to a Creation
Abusing the Cone
Alternate Uses of Paint Effects
Organix and Paint Effects
Summary
Part Two: Putting Things in Motion: Animation
Chapter Four: Animation and Motion Capture-Working Together
What Is Motion Capture?
Animation and Mocap
When Should You Use Mocap?
Using Motion Capture as Reference or Straight out of the Box
Cleaning Mocap
Summary
Chapter Five: Lip-Synching Real-World Projects
Creating a Lip-Synched Animation
Hands-on Example 1: Lip-Synching Using Blend Shapes and the Trax Editor
Hands-on Example 2: Photo-Real Facial Replacement and Lip-Synching
Summary
Part Three: The Numbers Game: Dealing with Complex Systems
Chapter Six: Creating Crowd Scenes from a Small Number of Base Models
Not Only Big Studios
Heroes
Deploying Three Task Forces
Always Room for Improvement
Summary
Chapter Seven: Taming Chaos: Controlling Dynamics for Use in Plot-Driven Sequences
When To Use Rigid Body Simulations
The Setup: Plan, Plan, Plan
Preproduction: Research and Development
Production: Getting the "Shot"
Integration and Postproduction: Cheating the Shot So It Works
Working Example 1: A Quasi-Deterministic Pool Break
Working Example 2: Shattering Glass Over a Live-Action Plate
Summary
Chapter Eight: Complex Particle Systems
Preproduction: Research and Development
Choosing the Best Method: Which Type of Simulation to Use
Visualization Techniques: Tips and Tricks
Putting the Method to the Test: Pushing the Limits
Advanced Techniques
Creating the Button
Testing and Documenting Before Postproduction
Final Result
Summary
Chapter Nine: Creating a Graphic User Interface Animation Setup for Animators
Planning the GUI
Creating the Window
Procedures
Warnings and Other User Helpers
Summary
Part Four: Endings: Surfacing and Rendering
Chapter Ten: Effective Natural Lighting
Lighting Design
Lighting Passes
The Properties of Light
Mapping a Texture to a Light's Color Attribute
Light Types
Shadows
Light Rigs
Finishing Touches
Summary
Chapter Eleven: Distributed Rendering
The Maya Dispatcher
Tools and Recommendations
The Socks Program
Summary