This female character was created for the VR game Hard Bullet, following the provided concept art. The model features optimized topology and clean UVs to ensure stable performance within a fast-paced VR environment. The sculpting process focused on realistic anatomy with slight stylization to maintain strong visual readability during gameplay.
Textures were baked from high-resolution sources, preserving essential detail while keeping the asset efficient for real-time integration. The character fits seamlessly into the gritty and dynamic aesthetic of Hard Bullet.
In addition to traditional 3D workflows, the production pipeline included neural-network tools, using a combination of NanoBanana and Hunyuan technologies. These tools assisted in generating reference variants, enhancing concept accuracy, and speeding up the overall visual development process.