This is a personal project in which my main goal was to practice modeling clothes for game characters, primarily focusing on texturing. I started with a base mesh created in Blender, then moved to ZBrush to sculpt all the details. I created a retopology of a high-poly model, and then exported both low-poly and high-poly models to Marmoset Toolbag 4 for baking. For texturing, I used Substance Painter.
-4K Textures
-6,368 Triangles per boot