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Romeo 5 / Sig Sauer

preview Romeo 5 / Sig Sauer Blender, weapons Blender3D 2, weapons, model_weapon, concept_weapon, hard surface, Hard-Surface, game art, game asset Blender, weapons Blender3D 2, weapons, model_weapon, concept_weapon, hard surface, Hard-Surface, game art, game asset Blender, weapons Blender3D 2, weapons, model_weapon, concept_weapon, hard surface, Hard-Surface, game art, game asset Blender, weapons Blender3D 2, weapons, model_weapon, concept_weapon, hard surface, Hard-Surface, game art, game asset Blender, weapons Blender3D 2, weapons, model_weapon, concept_weapon, hard surface, Hard-Surface, game art, game asset Blender, weapons Blender3D 2, weapons, model_weapon, concept_weapon, hard surface, Hard-Surface, game art, game asset Blender, weapons Blender3D 2, weapons, model_weapon, concept_weapon, hard surface, Hard-Surface, game art, game asset Blender, weapons Blender3D 2, weapons, model_weapon, concept_weapon, hard surface, Hard-Surface, game art, game asset
Первый опыт в создании модели и изучении софта Plasticity. В создании Romeo 5 была главная цель увеличить скилл в текстурировании (надеюсь стало чуть лучше). Retopology и uv в блендер ,были использованы оверлапы , запечка и рендер в marmoset toolbag 4. Буду сильно благодарен за поддержку https://www.artstation.com/artwork/XgROg0
465 0 850 11
1
2024-05-13
Крутяк
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