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Снежный замок

preview Снежный замок environment artist, UNREAL ENGINE, Gameplay & Level Design, Level art, Park recreation lake arbor hearth Nature leisure, 3D, gameready, zbrush 2018, 3dsculpting, Baking environment artist, UNREAL ENGINE, Gameplay & Level Design, Level art, Park recreation lake arbor hearth Nature leisure, 3D, gameready, zbrush 2018, 3dsculpting, Baking environment artist, UNREAL ENGINE, Gameplay & Level Design, Level art, Park recreation lake arbor hearth Nature leisure, 3D, gameready, zbrush 2018, 3dsculpting, Baking environment artist, UNREAL ENGINE, Gameplay & Level Design, Level art, Park recreation lake arbor hearth Nature leisure, 3D, gameready, zbrush 2018, 3dsculpting, Baking environment artist, UNREAL ENGINE, Gameplay & Level Design, Level art, Park recreation lake arbor hearth Nature leisure, 3D, gameready, zbrush 2018, 3dsculpting, Baking environment artist, UNREAL ENGINE, Gameplay & Level Design, Level art, Park recreation lake arbor hearth Nature leisure, 3D, gameready, zbrush 2018, 3dsculpting, Baking environment artist, UNREAL ENGINE, Gameplay & Level Design, Level art, Park recreation lake arbor hearth Nature leisure, 3D, gameready, zbrush 2018, 3dsculpting, Baking environment artist, UNREAL ENGINE, Gameplay & Level Design, Level art, Park recreation lake arbor hearth Nature leisure, 3D, gameready, zbrush 2018, 3dsculpting, Baking environment artist, UNREAL ENGINE, Gameplay & Level Design, Level art, Park recreation lake arbor hearth Nature leisure, 3D, gameready, zbrush 2018, 3dsculpting, Baking environment artist, UNREAL ENGINE, Gameplay & Level Design, Level art, Park recreation lake arbor hearth Nature leisure, 3D, gameready, zbrush 2018, 3dsculpting, Baking environment artist, UNREAL ENGINE, Gameplay & Level Design, Level art, Park recreation lake arbor hearth Nature leisure, 3D, gameready, zbrush 2018, 3dsculpting, Baking
Это мой последний game-ready проект, выполненный в unreal engine 5. Все ассеты созданы полностью вручную, включая текстуры и шейдеры. На создание проекта ушло около 100 часов. Я использовал различные методы (workflow). Я использовал технологии slope mask и vertex painting для создания более реалистичных текстур и деталей, а также применял методы сторителлинга художественного окружения. Pine - 15k tris Main_temple - 60k tris (for vertex paint) grass- 45 tris arch - 14k tris cliff - 9k tris
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