Hi everyone, I'd like to let you know that I've finally mastered a new realtime-based character creation pipeline. During the work and thanks to the training from my mentor, I started to master interesting techniques, which affected quite a bit in the direction of my work. The character was made for a project on Slavic mythology - THE EPIC. You can see more images here: https://www.artstation.com/artwork/n08Dy6
The model was made by me according to the following payplane: sculpting, modeling, texturing, rendering. Rigging was done by fellow animator. You can read information about this project here: http://farfargames.com/. In the future I plan to scale the new mastered pipeline on other characters and adhere to the modern course of our game/CG industry.