The Witcher | Geralt of Rivia | Netflix - Henry Cavill - Portraits
This is my the first portrait and 3D character model of Henry Cavill from «The Witcher» of Netflix that I have just released after piecing few hours of work every now and then for a longtime. This game-ready model was an excellent chance to try out new skills of creating clothes and hair. Also, a perfect chance to try my hand at hand-painted PBR textures, cinematic lighting and rendering.
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This 3D model has been carefully done on a full pipeline: concept, body sculpting, weapons and cloth modeling, retopology, UV mapping, baking, texturing, grooming, lighting, shading, rendering and compositing. This look dev model features high resolution clothing details, highly detailed head/body and realtime hair. For convenient rigging and easy integration into an existing scene or artwork, the model has expertly crafted low polygon meshes and provides a standard A-Pose model. This 3D model comes with a low-poly game-ready mesh OBJ and FBX formats, along with the original high-poly Zbrush ZTL file (each subtool is organised into folders and named correctly for ease of use). All textures are supplied as Smart Materials (SPSM files) and are fully compatible with all Physically Based Rendering (PBR) workflows. The models come with Albedo, Roughness, Metalness, AO and Alpha maps (4K) for all the objects in the scene. All items of clothing are supplied as individual object that can be used to easily create other characters. Additionally, I have included Arnold render scene (MA file), complete with pre-configured lighting and shaders, ensuring effortless integration into projects.
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Used software: Zbrush, Maya, TopoGun, RizomUV, XGen, Substance Painter and Arnold.
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Thanks for popping by!
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