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Weapon Room

preview Weapon Room 3d, Game-ready, Blender, UNREAL ENGINE, Cyberpunk 2077, valorant, ApexLegends, destiny2, props, Weapons 3d, Game-ready, Blender, UNREAL ENGINE, Cyberpunk 2077, valorant, ApexLegends, destiny2, props, Weapons 3d, Game-ready, Blender, UNREAL ENGINE, Cyberpunk 2077, valorant, ApexLegends, destiny2, props, Weapons 3d, Game-ready, Blender, UNREAL ENGINE, Cyberpunk 2077, valorant, ApexLegends, destiny2, props, Weapons 3d, Game-ready, Blender, UNREAL ENGINE, Cyberpunk 2077, valorant, ApexLegends, destiny2, props, Weapons 3d, Game-ready, Blender, UNREAL ENGINE, Cyberpunk 2077, valorant, ApexLegends, destiny2, props, Weapons 3d, Game-ready, Blender, UNREAL ENGINE, Cyberpunk 2077, valorant, ApexLegends, destiny2, props, Weapons 3d, Game-ready, Blender, UNREAL ENGINE, Cyberpunk 2077, valorant, ApexLegends, destiny2, props, Weapons 3d, Game-ready, Blender, UNREAL ENGINE, Cyberpunk 2077, valorant, ApexLegends, destiny2, props, Weapons 3d, Game-ready, Blender, UNREAL ENGINE, Cyberpunk 2077, valorant, ApexLegends, destiny2, props, Weapons 3d, Game-ready, Blender, UNREAL ENGINE, Cyberpunk 2077, valorant, ApexLegends, destiny2, props, Weapons 3d, Game-ready, Blender, UNREAL ENGINE, Cyberpunk 2077, valorant, ApexLegends, destiny2, props, Weapons 3d, Game-ready, Blender, UNREAL ENGINE, Cyberpunk 2077, valorant, ApexLegends, destiny2, props, Weapons 3d, Game-ready, Blender, UNREAL ENGINE, Cyberpunk 2077, valorant, ApexLegends, destiny2, props, Weapons 3d, Game-ready, Blender, UNREAL ENGINE, Cyberpunk 2077, valorant, ApexLegends, destiny2, props, Weapons 3d, Game-ready, Blender, UNREAL ENGINE, Cyberpunk 2077, valorant, ApexLegends, destiny2, props, Weapons 3d, Game-ready, Blender, UNREAL ENGINE, Cyberpunk 2077, valorant, ApexLegends, destiny2, props, Weapons
Буду рад лайку на Artstation - https://www.artstation.com/sh1epa As many guessed, the idea of the room was taken from Cyberpunk 2077. I tried to combine many games *) Everything was modelled from scratch. I used low-poly and mid-poly pipeline ( Fortune Hunter "Apex Legends" and Skippy "Cyberpunk 2077"). Modeling - Blender UV was done - Blender Backing - Marmoset Toolbag Texturing - Substance Painter Rendering - UE5 and Blender,Cycles VFX - Niagara UE5. Project polycount: AR (HYPER FRONT ) - 12 447 tris Apex Legends (Fortune Hunter) - 55 854 tris Skippy (Cyberpunk 2077) - 26 844 tris Revolver ( Destiny 2 ) - 6039 tris Revolver ( Destiny 2 )- 7789 tris Ion ( Valorant) - 28 486 tris All props - 44. 874 tris Environmhttps- 8 463 tris My second job *)
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