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Hoverbike from the game Destiny 2 (Fan ART)

preview Hoverbike from the game Destiny 2 (Fan ART) digital 3d, Hard Surface, Games and Real-Time 3D Environment Art, Props, game art, substance painter, Blender, hoverbike, motorcycle, Destiny 2 digital 3d, Hard Surface, Games and Real-Time 3D Environment Art, Props, game art, substance painter, Blender, hoverbike, motorcycle, Destiny 2 digital 3d, Hard Surface, Games and Real-Time 3D Environment Art, Props, game art, substance painter, Blender, hoverbike, motorcycle, Destiny 2 digital 3d, Hard Surface, Games and Real-Time 3D Environment Art, Props, game art, substance painter, Blender, hoverbike, motorcycle, Destiny 2 digital 3d, Hard Surface, Games and Real-Time 3D Environment Art, Props, game art, substance painter, Blender, hoverbike, motorcycle, Destiny 2 digital 3d, Hard Surface, Games and Real-Time 3D Environment Art, Props, game art, substance painter, Blender, hoverbike, motorcycle, Destiny 2 digital 3d, Hard Surface, Games and Real-Time 3D Environment Art, Props, game art, substance painter, Blender, hoverbike, motorcycle, Destiny 2
Used concept S.T.I-911(https://www.artstation.com/artwork/L2WkWk) This model is a game-ready. 92,023 tris 2 UV sets 4k : Texel "Main UVS" 8 px/cm Texel "Props UVS" 17 px/cm 1 UV sets 1k (glass) : Texel ~ 13 px/cm Modeling was done in Blender, baking and texturing in Substance 3D Painter. My first model.
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2022-11-21
как его рулить? руль где? :)
2022-11-21
Алексей Устиновкак его рулить?
Как-то так, насколько я понял.))

2022-11-21
ProcXel.AКак-то так, насколько я понял.))


Да,все верно
2022-11-28
Поздравляем, ваша работа отобрана для публикации в декабрьском выпуске журнала Render Magazine.
2022-11-28
Роман ЦапикПоздравляем, ваша работа отобрана для публикации в декабрьском выпуске журнала Render Magazine.

Спасибо
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