Personal project, created this game-ready model of longboard to practice for modeling and PBR texturing. 2048x4096 for deka and 4k for suspension, 10642 Tris. Lowpoly made in Maya and highpoly in Zbrush, using Dynamesh/Polish technic. I use Marmoset for bake maps and final rendering, think this is the most convenient tool for this. Texturing in Substance Painter.