Если интересно откопал у себя в архивах скрипт:
хотя наверное уже не стоит привыкать к нему
Well Local Euler is no longer supported in Max 4. Not obviously anyway.
The Euler controller has been changed in Max 4 to work as a local by allowing
you to select the axis calculation order. I don't really understand
how this is supposed to work since once you set the axis order it will
be the same for the entire use of it.
For instance. If you set the axis order to xyz (default) then
it will calculate x, then y then z. So if you rotate the object on
X then the x axis is calcualted first and creates a pseudo explicit key.
But if you rotate z it still has to calculate x and y before it can calcuate
z, creating keys for all axis'. So you're really not working locally
even if you can change the axis order. There are keystroke options
to set explicit keys (check under customize ->keyboard) but I haven't found
that these work the way that they should either. Maybe someone can
shed some light on how this is supposed to work for me.
So after all this you can still apply a local euler. Swami found
that it is still there and accessible through Maxscript. Here's an
excerpt from his post.
From: "Swami Lama [FA]"
Attention Euler Fans!,
If you like the LocalEulerXYZ rotation controller, it's still possible to
have it in r4!...
- Copy/Paste the following lines into the MAXScript Listener window...
for obj in (getCurrentSelection()) do
(
try
(
obj.rotation.controller=(Local_Euler_XYZ())
)
catch()
)
- Select the code.
- Drag-n-drop it to a toolbar.
- RightClick\EditButtonAppearence to give it a logical name.
- DONE!
- Now select an object(s) and click the button!
- Voila! Instant LocalEulerXYZ!
AlgorhythmicallYours,
s*
a.k.a. "codeWarrior()"
Since Discreet eliminated the local euler I'm wondering if there
is a problem with going back and using it since it's not really supported.
It may cause problems elsewhere. Maybe swami might shed some light
on any problems that could be encountered.