Changes in 2.0.1 from 2.0
Added:
• Added support for inverting the red and/or the green channel
in Surface Transfer
• Added support for flipping the ouptut of the Surface Transfer
upside-down
• Added checkbox for disabling tangent space flipping on odd
UV winding.
• Added warning for irregular UV's on objects.
• Added support for gray scale TGA images
• Added displacement scale slider to Displacement shader
Bugfixes:
• Fixed bug with batch renders hanging when using FG and
SMP machines
• Fixed problems with Displacement LOD and Ray Sampler
• Fixed bug that caused the combination of global ambient
occlusion and transparency to crash.
• Fixed tangent space seam bug.
• Fixed bug with objects without UV coordinates.
• Fixed bug with displacement of projection map,
multiplydivide or plusminusaverage shaders
• Fixed intersection problems in Large Scene