Render.ru

Софт для low poly

#1
Привет всем,
Знаю, не в тему форума. Но как заядлый приверженец Рины,
думаю, люди здесь грамотные в отношении правильного софта.

Короче, тему vrml хочу попробовать, посоветуйте наиболее
удобную/мощную/быструю/гибкую,
софтину для моделирования мало полигональных мешей.
Типа Рины, но только для поликов.

Про LW много хорошего слышал. Сейчас вроде и восьмая версия вышла.
А есть еще чего интересного?
Да... еще чтоб и изучением/литературой без проблем больших.

Плиз, только не max.

Заранее спасибо.
 
#3
MilkShape 3D

MilkShape 3D currently supports 37 different file formats from 27 different games/ engines/programs.
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http://www.swissquake.ch/chumbalum-soft/
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MilkShape 3D is a low-polygon modeler, which was initially designed for Half-Life. During the development, many file formats have been added.

MilkShape 3D has all basic operations like select, move, rotate, scale, extrude, turn edge, subdivide, just to mention a few. MilkShape 3D also allows low-level editing with the vertex and face tool. Primitives like spheres, boxes and cylinders are also available.

MilkShape 3D has also skeletal animation capabilities. This allows to export to morph target animation like the ones in the Quake model formats or to export to skeletal animations like Half-Life or Genesis3d.

Download MilkShape 3D yourself and see how easy it is to create models!

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New plugins are linked: SFC/Armada/BC/Others Import and export with hardpoint/node editing, by Chris Graham, Assimilation Software and the updated Elite Force model-editing suite for Milkshape by TheSnerd.

You can download it from the MilkShape 3D download page.
 
#4
http://www.swissquake.ch/chumbalum-soft/ms3d/tutorials.html

MilkShape 3D Tutorials

CS Girl Tutorial - a complete tutorial with 140 pages and 650 screenshots. Show how to model a girl from scratch using MilkShape 3D, optimizing the mesh, skeleton assignments, skinning the mesh in LithUnwrap/Unwrap3D and bringing the model into the game.
Viewpoint Experience Technology Exporter
Recording AVI with MilkShape 3D 1.6.0 or higher
A5 GameStudio MDL export tutorial by Mad Dog
MilkShape 3D Tutorial by Pierre Kretschmer (German).
A MilkShape 3D Tutorial for bloody newbies with many descriptive pictures by RedZac.
Max Payne KF2, KFS, SKD import/export
MilkShape 3D Tutorials by Psionic
MilkShape 3D Tutorials in German by NightHawk
Tutorials by Scarecrow
Post Your Modeling and Skinning Links here (Quakeworld)
A tutorial concerning MD3 QC compiling code
Exporting from MilkShape 3D to Unreal Tournament Skeletal System
Brian Hayes latest site with the popular AVI tutorials (with sound!). Now with new tutorials, forum and chat!
Ben Moss' canonical series on modelling and animating low-polygon
models for Half-Life, Quake III and Unreal Tournament using
Chumbalum-soft's Milkshape 3D.

Exporting to Quake III Arena MD3 file format
Making a model for Half-Life by Rat
This is a CHM help file (1101 Kb). This tutorial goes through each step of making a HL model. It is very informative and really recommended!

Making a 3rd Person Model for Half-Life by Rat
This is another CHM help file by Rat. Like the other one, it is very detailed. This one shows how to make the "p_" models.
A MilkShape 3D tutorial by The Siege Works.
A MilkShape 3D Tutorial by Ingo Schweitzer. This tutorial covers Preparing the model, Attaching Skin, Creating a skeleton, Adding Animations. This tutorial is made with an older version of MilkShape 3D: 1.0x.
A german tutorial by Lutz Tewes. This one needs to be downloaded and is meant for Nice2.
Converting Half-life MDL's to Quake 2 MD2's.
Z-Axis Modelling Tutorials.
TF2 Models - Tutorials including: Import .MDL files, How to start, Digital Sculpting, Skinmeshing, Skeleton, Bipeds in HL and HL Animating.
CS-Art Tutorials MilkShapin' Basics by Daemonite
 
#5
А как насчет,Catia V5R12 читал что этот самый продвинутый soft .,его используют крупнейшии компании и,т,д
 
#6
Попробуй Wings 3D. www.wings3d.com
Я не разу не моделировал мешами, а вот поставил ее и сразу вперся что и как.. Очень просто и удобно.. К томуже она бесплатная и постоянно обновляется.
 
#7
есть еще такая прога Mad FX, официальный сайт: www.mad-fx.com
Я ее не пробовал, тк она требует определенных ресурсов. Наверное поэтому и продается не дорого!
 
#9
Maya, конечно. В ней очень удобно работать с полигональными объектами.

Blender тоже подойдет.
 
#10
Lev,
Eto kak raz dla mena, ochen dla mena vazno !
Ja strojy Mod dla igru: "Total Annihilation".
A dla "TA" odin Unit dolzen imet ne bolee: 250 poligonov.

Spasibo bolshoe !

Daniel
 
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