Ujas kakie izvrati predlagayut
) Nenado nikakih RealFlow!!!
) Bce B LW!
1. Bil takoy shader... "snow and rust" vrode, esli ne oshibayus' ot "Worley Labs"
2. mojno sdelat' s pomoshyu gradientov (base on Y-distance to object / incidence angle of light) i procedurnih tekstur... dobavlyaem paru-troyku kart risovanih ruchkami i gotovo