При генерации лицензии кряк берёт мак-адрес из сетевой карты(физически зашитый), если нет сетевухи, то никак ты её не запустишь. Я, например, специально покупал карту для maya6.
Есть вариант использовать виртуальную сетевую карту, но этот номер пройдёт только с 5-ой версией maya, с 6-ой не прокатит.(Я сам не пробовал, но говорят).
А главное внимательно прочитай инструкцию по установке.
Есть вариант использовать виртуальную сетевую карту, но этот номер пройдёт только с 5-ой версией maya, с 6-ой не прокатит.(Я сам не пробовал, но говорят).
А главное внимательно прочитай инструкцию по установке.
короче обьясню проблему поподробней. В компе нет физической сетёвки но стоит эмулированая. в поле ethernet addres в FlexlmLicenseUtility не нулевое значение. запускаю кряк от Paradox ввожу ему ето значение и он генерирует 2 файла aw.dat и aw.txt. Их содержимое в блокноте идентично. Что с ними делать дальше?????
В этом файле содержится следующяя хрень
//Maya ASCII 6.0 scene
//Name: Storm.20040814.0048.ma
//Last modified: Sat, Aug 14, 2004 12:50:44 AM
requires maya "6.0";
currentUnit -l centimeter -a degree -t film;
fileInfo "application" "maya";
fileInfo "product" "Maya Unlimited 6.0";
fileInfo "version" "6.0";
fileInfo "cutIdentifier" "200404092210-618567";
fileInfo "osv" "Microsoft Windows 2000 Professional Service Pack 3 (Build 2195)\n";
createNode transform -s -n "persp";
setAttr ".v" no;
setAttr ".t" -type "double3" 28 21 28 ;
setAttr ".r" -type "double3" -27.938352729602379 44.999999999999972 -4.7228827447146885e-014 ;
createNode camera -s -n "perspShape" -p "persp";
setAttr -k off ".v" no;
setAttr ".fl" 34.999999999999993;
setAttr ".coi" 44.821869662029947;
setAttr ".imn" -type "string" "persp";
setAttr ".den" -type "string" "persp_depth";
setAttr ".man" -type "string" "persp_mask";
setAttr ".hc" -type "string" "viewSet -p %camera";
createNode transform -s -n "top";
setAttr ".v" no;
setAttr ".t" -type "double3" 0 100 0 ;
setAttr ".r" -type "double3" -89.999999999999986 0 0 ;
createNode camera -s -n "topShape" -p "top";
setAttr -k off ".v" no;
setAttr ".rnd" no;
setAttr ".coi" 100;
setAttr ".ow" 30;
setAttr ".imn" -type "string" "top";
setAttr ".den" -type "string" "top_depth";
setAttr ".man" -type "string" "top_mask";
setAttr ".hc" -type "string" "viewSet -t %camera";
setAttr ".o" yes;
createNode transform -s -n "front";
setAttr ".v" no;
setAttr ".t" -type "double3" 0 0 100 ;
createNode camera -s -n "frontShape" -p "front";
setAttr -k off ".v" no;
setAttr ".rnd" no;
setAttr ".coi" 100;
setAttr ".ow" 30;
setAttr ".imn" -type "string" "front";
setAttr ".den" -type "string" "front_depth";
setAttr ".man" -type "string" "front_mask";
setAttr ".hc" -type "string" "viewSet -f %camera";
setAttr ".o" yes;
createNode transform -s -n "side";
setAttr ".v" no;
setAttr ".t" -type "double3" 100 0 0 ;
setAttr ".r" -type "double3" 0 89.999999999999986 0 ;
createNode camera -s -n "sideShape" -p "side";
setAttr -k off ".v" no;
setAttr ".rnd" no;
setAttr ".coi" 100;
setAttr ".ow" 30;
setAttr ".imn" -type "string" "side";
setAttr ".den" -type "string" "side_depth";
setAttr ".man" -type "string" "side_mask";
setAttr ".hc" -type "string" "viewSet -s %camera";
setAttr ".o" yes;
createNode lightLinker -n "lightLinker1";
setAttr -s 2 ".lnk";
createNode displayLayerManager -n "layerManager";
createNode displayLayer -n "defaultLayer";
createNode renderLayerManager -n "renderLayerManager";
createNode renderLayer -n "defaultRenderLayer";
createNode renderLayer -s -n "globalRender";
createNode script -n "uiConfigurationScriptNode";
setAttr ".b" -type "string" (
"// Maya Mel UI Configuration File.\n"
+ "//\n"
+ "// This script is machine generated. Edit at your own risk.\n"
+ "//\n"
+ "//\n"
+ "global string $gMainPane;\n"
+ "if (`paneLayout -exists $gMainPane`) {\n"
+ "\tglobal int $gUseScenePanelConfig;\n"
+ "\tint $useSceneConfig = $gUseScenePanelConfig;\n"
+ "\tint $menusOkayInPanels = `optionVar -q allowMenusInPanels`;\tint $nVisPanes = `paneLayout -q -nvp $gMainPane`;\n"
+ "\tint $nPanes = 0;\n"
+ "\tstring $editorName;\n"
+ "\tstring $panelName;\n"
+ "\tstring $itemFilterName;\n"
+ "\tstring $panelConfig;\n"
+ "\t//\n"
+ "\t// get current state of the UI\n"
+ "\t//\n"
+ "\tsceneUIReplacement -update $gMainPane;\n"
+ "\tif ($useSceneConfig) {\n"
+ "\t}\n"
+ "grid -spacing 5 -size 12 -divisions 5 -displayAxes yes -displayGridLines yes -displayDivisionLines yes -displayPerspectiveLabels no -displayOrthographicLabels no -displayAxesBold yes -perspectiveLabelPosition axis -orthographicLabelPosition edge;\n"
+ "}\n");
setAttr ".st" 3;
createNode script -n "sceneConfigurationScriptNode";
setAttr ".b" -type "string" "playbackOptions -min 1 -max 24 -ast 1 -aet 48 ";
setAttr ".st" 6;
select -ne :time1;
setAttr ".o" 1;
select -ne :renderPartition;
setAttr -s 2 ".st";
select -ne :renderGlobalsList1;
select -ne :defaultShaderList1;
setAttr -s 2 ".s";
select -ne ostProcessList1;
setAttr -s 2 ".p";
select -ne :lightList1;
select -ne :initialShadingGroup;
setAttr ".ro" yes;
select -ne :initialParticleSE;
setAttr ".ro" yes;
select -ne :hardwareRenderGlobals;
addAttr -ci true -sn "ani" -ln "animation" -bt "ANIM" -min 0 -max 1 -at "bool";
setAttr ".fn" -type "string" "%s.%e";
setAttr ".ctrs" 256;
setAttr ".btrs" 512;
setAttr -k on ".ani";
select -ne :defaultHardwareRenderGlobals;
setAttr ".fn" -type "string" "im";
setAttr ".res" -type "string" "ntsc_4d 646 485 1.333";
connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[0].llnk";
connectAttr ":initialShadingGroup.msg" "lightLinker1.lnk[0].olnk";
connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[1].llnk";
connectAttr ":initialParticleSE.msg" "lightLinker1.lnk[1].olnk";
connectAttr "layerManager.dli[0]" "defaultLayer.id";
connectAttr "renderLayerManager.rlmi[0]" "defaultRenderLayer.rlid";
connectAttr "lightLinker1.msg" ":lightList1.ln" -na;
// End of Storm.20040814.0048.ma
//Maya ASCII 6.0 scene
//Name: Storm.20040814.0048.ma
//Last modified: Sat, Aug 14, 2004 12:50:44 AM
requires maya "6.0";
currentUnit -l centimeter -a degree -t film;
fileInfo "application" "maya";
fileInfo "product" "Maya Unlimited 6.0";
fileInfo "version" "6.0";
fileInfo "cutIdentifier" "200404092210-618567";
fileInfo "osv" "Microsoft Windows 2000 Professional Service Pack 3 (Build 2195)\n";
createNode transform -s -n "persp";
setAttr ".v" no;
setAttr ".t" -type "double3" 28 21 28 ;
setAttr ".r" -type "double3" -27.938352729602379 44.999999999999972 -4.7228827447146885e-014 ;
createNode camera -s -n "perspShape" -p "persp";
setAttr -k off ".v" no;
setAttr ".fl" 34.999999999999993;
setAttr ".coi" 44.821869662029947;
setAttr ".imn" -type "string" "persp";
setAttr ".den" -type "string" "persp_depth";
setAttr ".man" -type "string" "persp_mask";
setAttr ".hc" -type "string" "viewSet -p %camera";
createNode transform -s -n "top";
setAttr ".v" no;
setAttr ".t" -type "double3" 0 100 0 ;
setAttr ".r" -type "double3" -89.999999999999986 0 0 ;
createNode camera -s -n "topShape" -p "top";
setAttr -k off ".v" no;
setAttr ".rnd" no;
setAttr ".coi" 100;
setAttr ".ow" 30;
setAttr ".imn" -type "string" "top";
setAttr ".den" -type "string" "top_depth";
setAttr ".man" -type "string" "top_mask";
setAttr ".hc" -type "string" "viewSet -t %camera";
setAttr ".o" yes;
createNode transform -s -n "front";
setAttr ".v" no;
setAttr ".t" -type "double3" 0 0 100 ;
createNode camera -s -n "frontShape" -p "front";
setAttr -k off ".v" no;
setAttr ".rnd" no;
setAttr ".coi" 100;
setAttr ".ow" 30;
setAttr ".imn" -type "string" "front";
setAttr ".den" -type "string" "front_depth";
setAttr ".man" -type "string" "front_mask";
setAttr ".hc" -type "string" "viewSet -f %camera";
setAttr ".o" yes;
createNode transform -s -n "side";
setAttr ".v" no;
setAttr ".t" -type "double3" 100 0 0 ;
setAttr ".r" -type "double3" 0 89.999999999999986 0 ;
createNode camera -s -n "sideShape" -p "side";
setAttr -k off ".v" no;
setAttr ".rnd" no;
setAttr ".coi" 100;
setAttr ".ow" 30;
setAttr ".imn" -type "string" "side";
setAttr ".den" -type "string" "side_depth";
setAttr ".man" -type "string" "side_mask";
setAttr ".hc" -type "string" "viewSet -s %camera";
setAttr ".o" yes;
createNode lightLinker -n "lightLinker1";
setAttr -s 2 ".lnk";
createNode displayLayerManager -n "layerManager";
createNode displayLayer -n "defaultLayer";
createNode renderLayerManager -n "renderLayerManager";
createNode renderLayer -n "defaultRenderLayer";
createNode renderLayer -s -n "globalRender";
createNode script -n "uiConfigurationScriptNode";
setAttr ".b" -type "string" (
"// Maya Mel UI Configuration File.\n"
+ "//\n"
+ "// This script is machine generated. Edit at your own risk.\n"
+ "//\n"
+ "//\n"
+ "global string $gMainPane;\n"
+ "if (`paneLayout -exists $gMainPane`) {\n"
+ "\tglobal int $gUseScenePanelConfig;\n"
+ "\tint $useSceneConfig = $gUseScenePanelConfig;\n"
+ "\tint $menusOkayInPanels = `optionVar -q allowMenusInPanels`;\tint $nVisPanes = `paneLayout -q -nvp $gMainPane`;\n"
+ "\tint $nPanes = 0;\n"
+ "\tstring $editorName;\n"
+ "\tstring $panelName;\n"
+ "\tstring $itemFilterName;\n"
+ "\tstring $panelConfig;\n"
+ "\t//\n"
+ "\t// get current state of the UI\n"
+ "\t//\n"
+ "\tsceneUIReplacement -update $gMainPane;\n"
+ "\tif ($useSceneConfig) {\n"
+ "\t}\n"
+ "grid -spacing 5 -size 12 -divisions 5 -displayAxes yes -displayGridLines yes -displayDivisionLines yes -displayPerspectiveLabels no -displayOrthographicLabels no -displayAxesBold yes -perspectiveLabelPosition axis -orthographicLabelPosition edge;\n"
+ "}\n");
setAttr ".st" 3;
createNode script -n "sceneConfigurationScriptNode";
setAttr ".b" -type "string" "playbackOptions -min 1 -max 24 -ast 1 -aet 48 ";
setAttr ".st" 6;
select -ne :time1;
setAttr ".o" 1;
select -ne :renderPartition;
setAttr -s 2 ".st";
select -ne :renderGlobalsList1;
select -ne :defaultShaderList1;
setAttr -s 2 ".s";
select -ne ostProcessList1;
setAttr -s 2 ".p";
select -ne :lightList1;
select -ne :initialShadingGroup;
setAttr ".ro" yes;
select -ne :initialParticleSE;
setAttr ".ro" yes;
select -ne :hardwareRenderGlobals;
addAttr -ci true -sn "ani" -ln "animation" -bt "ANIM" -min 0 -max 1 -at "bool";
setAttr ".fn" -type "string" "%s.%e";
setAttr ".ctrs" 256;
setAttr ".btrs" 512;
setAttr -k on ".ani";
select -ne :defaultHardwareRenderGlobals;
setAttr ".fn" -type "string" "im";
setAttr ".res" -type "string" "ntsc_4d 646 485 1.333";
connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[0].llnk";
connectAttr ":initialShadingGroup.msg" "lightLinker1.lnk[0].olnk";
connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[1].llnk";
connectAttr ":initialParticleSE.msg" "lightLinker1.lnk[1].olnk";
connectAttr "layerManager.dli[0]" "defaultLayer.id";
connectAttr "renderLayerManager.rlmi[0]" "defaultRenderLayer.rlid";
connectAttr "lightLinker1.msg" ":lightList1.ln" -na;
// End of Storm.20040814.0048.ma