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Liquid for 4.5

Тема в разделе "RenderMan", создана пользователем -, 21 ноя 2002.

Модераторы: Moderator.
  1. Guest

    Я так понимаю, интерес к subj-у заметно поутих ;-)
    Меня больше интересовала возможность откомпилить его под 4.5
    Костя Харитонов после удачной версии под 4.0, больше ничем не порадовал :-( пришлось ковырять самому.
    После чтения на SourceForge и c.g.r.r. ценных советов от samuelnair и lordgolem -- таки удалось поборбить эту беду, но пока траблов с ней больше, чем отдачи.
    Если кому интересно, то могу поделиться. Траблами ;-)
    Ну и откомпиленная версия есть.
     
  2. Guest

    dai link na project fail esli ne trudno.
     
  3. Guest

    Выложить некуда, разве что сюда, для обозрения.

    < some starting comments skipped ! >

    # TARGTYPE "Win32 (x86) Application" 0x0101

    CFG=liquidPlug - Win32 Debug
    # Begin Project
    # PROP AllowPerConfigDependencies 0
    # PROP Scc_ProjName ""
    # PROP Scc_LocalPath ""
    CPP=cl.exe
    MTL=midl.exe
    RSC=rc.exe

    !IF "$(CFG)" == "liquidPlug - Win32 Release"

    # PROP BASE Use_MFC 2
    # PROP BASE Use_Debug_Libraries 0
    # PROP BASE Output_Dir "Release"
    # PROP BASE Intermediate_Dir "Release"
    # PROP BASE Target_Dir ""
    # PROP Use_MFC 0
    # PROP Use_Debug_Libraries 0
    # PROP Output_Dir "Release"
    # PROP Intermediate_Dir "Release"
    # PROP Ignore_Export_Lib 0
    # PROP Target_Dir ""
    # ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /YX /FD /c
    # ADD CPP /nologo /G5 /MT /W3 /GX /O2 /I "C:\AW\Maya4.5\include" /I "$(RMANTREE)/include" /I "$(ENTROPYHOME)/include" /I "c:\Liquid\include" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "NT_PLUGIN" /D "_WIN32" /FD /c
    # SUBTRACT CPP /YX
    # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
    # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
    # ADD BASE RSC /l 0x419 /d "NDEBUG" /d "_AFXDLL"
    # ADD RSC /l 0x409 /d "NDEBUG"
    BSC32=bscmake.exe
    # ADD BASE BSC32 /nologo
    # ADD BSC32 /nologo
    LINK32=link.exe
    # ADD BASE LINK32 /nologo /subsystem:windows /machine:I386
    # ADD LINK32 ADVAPI32.LIB WSOCK32.LIB NETAPI32.LIB Foundation.lib OpenMaya.lib OpenMayaAnim.lib OpenMayaRender.lib OpenMayaUI.lib librib.lib liblkm.lib libtarget.lib libzip.lib libsloargs.lib libtiff.lib libsleargs.lib pthreadVCE.lib entropy.lib /nologo /subsystem:windows /dll /pdb:none /machine:I386 /nodefaultlib:"LIBC.lib" /out:"liquidPlug4.5.mll" /libpath:"C:\AW\Maya4.5\lib" /libpath:"$(RMANTREE)/lib" /libpath:"$(ENTROPYHOME)/lib" /export:initializePlugin /export:uninitializePlugin
    # SUBTRACT LINK32 /verbose /nodefaultlib /force

    !ELSEIF "$(CFG)" == "liquidPlug - Win32 Debug"

    # PROP BASE Use_MFC 2
    # PROP BASE Use_Debug_Libraries 1
    # PROP BASE Output_Dir "Debug"
    # PROP BASE Intermediate_Dir "Debug"
    # PROP BASE Target_Dir ""
    # PROP Use_MFC 0
    # PROP Use_Debug_Libraries 1
    # PROP Output_Dir "Debug"
    # PROP Intermediate_Dir "Debug"
    # PROP Ignore_Export_Lib 0
    # PROP Target_Dir ""
    # ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /YX /FD /GZ /c
    # ADD CPP /nologo /MT /W3 /Gm /GX /ZI /Od /I "C:\AW\Maya4.5\include" /I "$(RMANTREE)/include" /I "$(ENTROPYHOME)/include" /I "c:\Liquid\include" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "NT_PLUGIN" /D "_WIN32" /YX /FD /GZ /c
    # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
    # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
    # ADD BASE RSC /l 0x419 /d "_DEBUG" /d "_AFXDLL"
    # ADD RSC /l 0x409 /d "_DEBUG"
    BSC32=bscmake.exe
    # ADD BASE BSC32 /nologo
    # ADD BSC32 /nologo
    LINK32=link.exe
    # ADD BASE LINK32 /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
    # ADD LINK32 LIBCMT ADVAPI32.LIB WSOCK32.LIB NETAPI32.LIB Foundation.lib OpenMaya.lib OpenMayaAnim.lib OpenMayaRender.lib OpenMayaUI.lib librib.lib liblkm.lib libtarget.lib libzip.lib libsloargs.lib libtiff.lib libsleargs.lib pthreadVCE.lib entropy.lib /nologo /subsystem:windows /dll /debug /machine:I386 /nodefaultlib:"libcmt.lib" /nodefaultlib:"LIBC.lib" /out:"liquidPlug4.5.mll" /pdbtype:sept /libpath:"C:\AW\Maya4.5\lib" /libpath:"$(RMANTREE)/lib" /libpath:"$(ENTROPYHOME)/lib" /export:initializePlugin /export:uninitializePlugin
    # SUBTRACT LINK32 /verbose /nodefaultlib

    !ENDIF

    # Begin Target

    # Name "liquidPlug - Win32 Release"
    # Name "liquidPlug - Win32 Debug"
    # Begin Group "Source Files"

    # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
    # Begin Source File

    SOURCE=..\liquidAttachPrefAttribute.cpp

    !IF "$(CFG)" == "liquidPlug - Win32 Release"

    !ELSEIF "$(CFG)" == "liquidPlug - Win32 Debug"

    # SUBTRACT CPP /I "c:\Liquid\include"

    !ENDIF

    # End Source File
    # Begin Source File

    SOURCE=..\liquidGetAttr.cpp
    # End Source File
    # Begin Source File

    SOURCE=..\liquidGetSloInfo.cpp
    # End Source File
    # Begin Source File

    SOURCE=..\liquidGlobalHelpers.cpp
    # End Source File
    # Begin Source File

    SOURCE=..\liquidMemory.cpp
    # End Source File
    # Begin Source File

    SOURCE=..\liquidPlug.cpp
    # End Source File
    # Begin Source File

    SOURCE=..\liquidPreviewShader.cpp
    # End Source File
    # Begin Source File

    SOURCE=..\liquidRibCoordData.cpp
    # End Source File
    # Begin Source File

    SOURCE=..\liquidRibData.cpp
    # End Source File
    # Begin Source File

    SOURCE=..\liquidRibGenData.cpp
    # End Source File
    # Begin Source File

    SOURCE=..\liquidRibHT.cpp
    # End Source File
    # Begin Source File

    SOURCE=..\liquidRibLightData.cpp
    # End Source File
    # Begin Source File

    SOURCE=..\liquidRibLocatorData.cpp
    # End Source File
    # Begin Source File

    SOURCE=..\liquidRibMeshData.cpp
    # End Source File
    # Begin Source File

    SOURCE=..\liquidRibNode.cpp
    # End Source File
    # Begin Source File

    SOURCE=..\liquidRibNuCurveData.cpp
    # End Source File
    # Begin Source File

    SOURCE=..\liquidRibObj.cpp
    # End Source File
    # Begin Source File

    SOURCE=..\liquidRibParticleData.cpp
    # End Source File
    # Begin Source File

    SOURCE=..\liquidRibSubdivisionData.cpp
    # End Source File
    # Begin Source File

    SOURCE=..\liquidRibSurfaceData.cpp
    # End Source File
    # Begin Source File

    SOURCE=..\liquidRibTranslator.cpp
    # End Source File
    # End Group
    # Begin Group "Header Files"

    # PROP Default_Filter "h;hpp;hxx;hm;inl"
    # Begin Source File

    SOURCE=..\..\include\liquid.h
    # End Source File
    # Begin Source File

    SOURCE=..\..\include\liquidAttachPrefAttribute.h
    # End Source File
    # Begin Source File

    SOURCE=..\..\include\liquidGetAttr.h
    # End Source File
    # Begin Source File

    SOURCE=..\..\include\liquidGetSloInfo.h
    # End Source File
    # Begin Source File

    SOURCE=..\..\include\liquidGlobalHelpers.h
    # End Source File
    # Begin Source File

    SOURCE=..\..\include\liquidMemory.h
    # End Source File
    # Begin Source File

    SOURCE=..\..\include\liquidPreviewShader.h
    # End Source File
    # Begin Source File

    SOURCE=..\..\include\liquidRibCoordData.h
    # End Source File
    # Begin Source File

    SOURCE=..\..\include\liquidRibData.h
    # End Source File
    # Begin Source File

    SOURCE=..\..\include\liquidRIBGen.h
    # End Source File
    # Begin Source File

    SOURCE=..\..\include\liquidRibGenData.h
    # End Source File
    # Begin Source File

    SOURCE=..\..\include\liquidRibHT.h
    # End Source File
    # Begin Source File

    SOURCE=..\..\include\liquidRibItHT.h
    # End Source File
    # Begin Source File

    SOURCE=..\..\include\liquidRibLightData.h
    # End Source File
    # Begin Source File

    SOURCE=..\..\include\liquidRibLocatorData.h
    # End Source File
    # Begin Source File

    SOURCE=..\..\include\liquidRibMeshData.h
    # End Source File
    # Begin Source File

    SOURCE=..\..\include\liquidRibNode.h
    # End Source File
    # Begin Source File

    SOURCE=..\..\include\liquidRibNuCurveData.h
    # End Source File
    # Begin Source File

    SOURCE=..\..\include\liquidRibObj.h
    # End Source File
    # Begin Source File

    SOURCE=..\..\include\liquidRibParticleData.h
    # End Source File
    # Begin Source File

    SOURCE=..\..\include\liquidRIBStatus.h
    # End Source File
    # Begin Source File

    SOURCE=..\..\include\liquidRibSubdivisionData.h
    # End Source File
    # Begin Source File

    SOURCE=..\..\include\liquidRibSurfaceData.h
    # End Source File
    # Begin Source File

    SOURCE=..\..\include\liquidRibTranslator.h
    # End Source File
    # End Group
    # Begin Group "Resource Files"

    # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
    # End Group
    # End Target
    # End Project
     
Модераторы: Moderator.

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