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Как скриптом сВелдить вершины?

#2
MAXScript Reference > Editable_Mesh : GeometryClass and TriMesh : Value

meshop.weldVerts - renamed to weldVertSet

meshop.weldVertSet <Mesh mesh> <vertlist> weldpoint:<point3=unsupplied> node:<node=unsupplied>

Welds the specified vertices. If <weldpoint> is specified, the resulting vertex is positioned at that point. The result is put at the average location of the selected vertices. If <mesh> is a node, or if <mesh> is an Editable Mesh or a Mesh value and <node> is specified, the position is in the current coordinate system context. If <mesh> is an Editable Mesh or a Mesh value and <node> is not specified, the position is in the mesh's local coordinate system. If <weldpoint> is not specified, the resulting vertex is positioned at the average location of the specified vertices.

удачи ;)
 
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