What's fixed in Maya 4.0.2
In Maya 4.0.2, we've corrected various problems with the Maya 4 software. We hope this release addresses your specific issues. The following lists the software limitations that were fixed for Maya 4.0.2 based on your comments.
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Paint Effects
* Editing a pressure curve in Paint Effects (using Make Pressure) now updates the stroke properly.
Rendering
* Rendering a scene in which a texture attribute is keyframed no longer causes the scene to break. Previously, the evaluation of the dependency graph could fail in this case.
* Maya now properly renders layers with interlaced fields and outputs them to their respective directories.
* The hardware buffer can now display multiple cameras without having to close and re-open Maya.
* Previously, typing -rs flags in the Command Line returned an error message. This has been fixed.
* blur2d is now able to read files that contain padding in front of numbers.
Particles
* Previously, when using particle instancing, a large amount of memory was allocated during various scene traversals.This has been fixed.
Fur
* Maya no longer crashes when rendering Fur due to a pathname that is too long.
Character Animation
* Previously, in some cases the Jiggle node created cache file names that were too long and would overflow an internal buffer. This resulted in Maya crashing when reloading a scene. This has been fixed, although long cache file names are still created.
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