In this tutorial you will discover how to:
- Use color, bump and specular maps
- Add clouds and atmosphere
- Use material nodes to create city lights in the darkness
With the complex terrain, ocean, clouds and atmospheres you’d think that creating a realistic earth would be quite hard to create… especially in Blender. But with the right know how it’s actually pretty easy.
In this tutorial we will be using several textures from NASA and some careful tweaking of materials to create realistic shaders.
Textures used in this tutorial:
All textures are from NASA but have been resized for easier use in blender.