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Шум / дрожание при вращении костей.

Maxwell Miky

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#1
How do I make the rotation of each bone in my setup jerk randomly between keyframes?
So, for example, if I had a bone with a keyframe facing up and then I had a second keyframe facing to the right, the bone would not just smoothly rotate to the next keyframe, but instead the rotation values would randomly increase. and down the path, but still end up where they need to be.

Another example; if the rotation value was 0 and it should have been 10, it wouldn't just be 1,2,3,4,5,6,7,8,9,10, but instead it would be something like 1.2, 1, 4,5,4,7,9,8,10.
Accidentally we reach the desired destination, but on the way they tremble randomly.

Is this possible in Blender? https://nox.tips/

I will need to do this for a lot of bones, so I hope it's not that hard!
 
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Steve Cherk

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#2
скорее всего придется в той или иной мере питончик изучить и скриптами что-то добавлять :)
 
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