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Официальное русское сообщество Ornatrix

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January, 16, 2018 - Ornatrix 3dsmax V6.0.1 beta is up!





New: Strand group patterns used instead of single group value for all operators
New; Change Width modifier replaces Render Settings (Render Settings is kept for backward compatibility)
New: Even distribution method in Guides from Surface, Hair From Guides modifiers, and Guides object
Fixed: Edit Guides command switch buttons become check buttons after new per-vertex channel is added
Fixed: Crashed when opening some V5 client scenes
Fixed: Strand groups get messed up when saving and reloading a scene
Fixed: Frizz Operator not working properly with HairFromMeshStrips
Fixed: Edit Guides vector out of range access error
Fixed: MeshFromStrands not generating cylindrical strands for very short hair segments
 

ShadowChaser9K

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Уважаемый автор топика, я вижу ты шаришь в этом плагине. Интересует очень динамика шерсти. Сейчас уже не так актуально, но на будущее хотелось бы знать, какими инструментами профессионалы просчитывают динамику плотной шерсти животного в Орнатриксе? Пробовал через MassFx, но так как волос было очень много - они двигались криво и дёрганно. В тот раз решил проблему тем, что перевёл созданную в Орнатриксе шерсть в сплайны, и импортировал в стандартный Hair&Fur, динамика там ровная, хоть и производительность намного хуже.
 
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949
Уважаемый автор топика, я вижу ты шаришь в этом плагине. Интересует очень динамика шерсти. Сейчас уже не так актуально, но на будущее хотелось бы знать, какими инструментами профессионалы просчитывают динамику плотной шерсти животного в Орнатриксе? Пробовал через MassFx, но так как волос было очень много - они двигались криво и дёрганно. В тот раз решил проблему тем, что перевёл созданную в Орнатриксе шерсть в сплайны, и импортировал в стандартный Hair&Fur, динамика там ровная, хоть и производительность намного хуже.
Здравствуйте, вы можете использовать Cloth модификатор, который до сих пор использует Blur в своих синематиках или Lucid плагин для лучшей динамики. Стандартная, которая идет с Ornatrix - в данный момент перерабатывается и улучшается. Если хотите еще лучше, то переходите на Maya. Во-первых сам Ornatrix там круче и инструментарий для анимации побогаче в общем.

С Уважением, Андрей.
 
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January, 28, 2018 - Ornatrix Maya v2.0.7 is up!





New: Updated Arnold translator to support the new Ornatrix core
New: Updated Redshift translator to support the new Ornatrix core
New: Hair stack panel docking is persistent with Maya scenes
New: Node editor (WIP, access with "OxGraph" MEL command)
New: Strand groups storage has been moved from strand channels into its own storage (could break some things with older scenes, will fix as we encounter them)
Fixed: Fatal error when rendering with VRay
Fixed: Symmetry node won't project the X plane right away
Fixed: Symmetry node not always load correctly when opening a scene
Fixed: Crash when editing Parting Planes
Fixed: Broken Strand Groups after re-loading a scene
Fixed: Moov simulations have to be run twice to be affected by any changed parameter
Fixed: Maya crashes when generating a groom the new default Furball groom
Fixed: Reloading an Ascii scene with guide shape changes and moved roots produces incorrect guide changes
Fixed: Crash when rendering guides using OpenGL core profile and Screen Space Ambient Occlusion on
Fixed: Maya crashes when using Freeze Transformation command
Fixed: Unable to bake the guides created by the Symmetry operator
Fixed: Per-vertex channel modifications in Edit Guides do not get reloaded correctly
 
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949
February 1, 2018 - Ornatrix 3dsmax V6.0.2 beta is up!




New: Resolve Collisions modifier
New: Oscillator modifier
Fixed: Hair From Mesh Strips UV issue
Fixed: Per Vertex Color Channels Not working or saving out correctly
Fixed: Importing Ox hair to a scene with different system unit breakes the hair
Fixed: Some V5 scenes crash when opened in V6
Fixed: Broken strand groups when reloading a scene
Internal changes
 
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Автор - https://www.artstation.com/artwork/YY5xV










И еще очень класное видео, которое сделала наша компания =)

A code base can feel like a living thing when you look at it from above over time. Here is ours, over the span of the last one and a half years, compressed into 5 minutes. Each floating dot is a person working on different source files, each point on the tree is a file. See how a part of our source code tree evolved and grew of this time.

 
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February, 11, 2018 - Ornatrix Maya v2.0.8 is up!




New: Added an option to clump hair to external strands
New: Edit Guides operator can be added and used on top of hair (WIP)
New: Hair isolation in Hair From Guides operator (WIP)
New: Strand groups storage separated from hair channels
Fixed: DynamicsNode collisions not working
Fixed: Error when trying to create Feathers groom
Fixed: Broken hair when using AnimationCacheNode
Fixed: Unable to paint Guide Channels using the Paint Brush
Fixed: (Moov) Straight guides are not simulated correctly
Fixed: Broken Strand Groups after adding a new channel
Fixed: Select By Group option in EG should work in Edit Control Points and Brush mode too
Fixed: Lag after each brush stroke operation in Edit Guides, command is modified (use OxEditGuides -q -chunkId X to get syntax for full command)
Speed improvements in dynamics node
Many internal changes

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Источник - https://www.artstation.com/artwork/YY5xV









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Источник - https://www.artstation.com/artwork/XQGeR













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Источник - https://www.artstation.com/artwork/4KP1L





 
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February 17, 2018 - Ornatrix 3dsmax v6.0.3 BETA is up!


New: Edit Guides can be applied to hair (WIP)
New: Normalize Strands modifier (for fixing inter-hair crossings and penetration)
New: Adopt External Guides modifier (hair can use an external guides object)
Fixed: Guides break if groomed after moving the roots
Fixed: Loading hair saved in V5 has incorrect shape
Fixed: Incorrect Edit Guides shape changes after exiting control points mode
Fixed: Animation modifier doesn't reload the hair correctly
Numerous internal changes

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Источник - https://www.artstation.com/artwork/xQKlr



 
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Добавили целую серию видео по созданию стилизованных пальм в Ornatrix.

Тоже самое можно сделать и в Maya )) Плагины идентичны ж.





 
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February, 26, 2018 - Ornatrix Maya v2.0.9 BETA is up!




New: External guides or curves can be used as a clumping method in the Clump Node
New: Vector map and color channel can be used as object-space directions in Surface Comb
New: Plant Guides tool is now a proper Maya tool and uses Tools settings Window.
New: Automatically convert group strand channels into groups storage from V1 to V2
Fixed: Crash when applying Hair from Guides node to guides with varying point count
Fixed: Hairs created with Multiplier operator cannot be grounded properly
Fixed: Guides stretch after each brush stroke when used on top of Multiplier
Fixed: Guides go back to their original position after each brush stroke when used with Multiplier
Fixed: Hair artifacts when using Propagation operator. Hairs are now only generated from primary "stem" guides, not from propagated guides.
Fixed: Plant Guides settings reset each time EditStrands mode is activated.
Fixed: Typo in the "About" window
Fixed: Cleanup in GuidesFromMeshNode
Fixed: Unable to edit the hair after first render with Arnold
Fixed: Crash when changing hair settings while running Arnold IPR
Fixed: Color Sets not working correctly in GuidesFromMeshNode, MeshFromGuidesNode, ClumpNode, LengthNode, SurfaceCombNode, MultiplierNode, MeshFromStrandsNode, and not working correctly in DetailNode, GravityNode, and NormalizeStrandsNode
 
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949
March 7, 2018 - Ornatrix 3dsmax v6.0.4 BETA is up!




New: Support for object-space map vectors for direction in Surface Comb modifier
New: Added Frizz, Curl, and Gravity node texture map channel support
New: Ox Hair texture can read one or more hair data channels as color
New: Detail modifier supports strand rotations
New: Detail modifier supports strand widths
New: Fast Raytracer will not render objects which have VRayOrnatrixMod in them (avoids double rendering with VRay)
Fixed: Hairs rotated when exiting sub-object mode after moving said hairs roots
Fixed: Crash when enabling auto-partings in Hair from Guides modifier and dragging the threshold spinner
Fixed: Import single spline in Edit Guides modifier not working on Max 2018+
Fixed: ChangeWidth modifier does not work with propagated strands
Fixed: Issues applying Hair from Guides modifier on top of propagated guides
Fixed: Crash when applying Hair from Guides modifier to guides with varying point count
 
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949
Ornatrix Maya v2.1 BETA is up!


New: Improved comb brush brehavior (same algorithm as control points used for preserving length). It allows adding kinks in hair without altering the tip shape.
New: SeExpr expressions in Generate Strand Data node (WIP)
New: Generate Strand Data can generate data into strand groups, widths, strand ids, and other channels
New: Per-vertex channel support in Edit Guides operator, including painting and displaying the per-vertex channel values
New: Control the Holder Particle Position in Moov physics
New: Detail operator supports strand widths and rotations
Fixed: Error when painting attributes on Linux
Fixed: Unable to paint attributes when using GuidesFromCurves preset
Fixed: Incorrect channel name displayed after using Generate Strand Data node
Fixed: Generate Guide Data operator produces incorrect results with stored values once strand order changes
Fixed: WeaverNode does not respect its transformation
Fixed: Error when trying to plant guides on Hair from Mesh Strips
Fixed: "Vertices Per Root Count" parameter is too sensitive (max value now at 50)
Fixed: // Error: Ornatrix: Cannot get strand selection data // When grooming HFMS
Fixed: Maya crashes when entering EditGuides sometimes
Fixed: Maya crashes when increasing the vertices per root count in Propagation Node
Fixed: ChangeWidth operator does not work with propagated strands
Fixed: Propagation operator doesn't support varying per-strand vertex count
Fixed: Can not subtract from selection when using Ctrl modifier with EG in brush mode
Fixed: (Moov) The simulation stops working when adding an animated collision mesh

 
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