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ну и как он по сравнению с майкой?

| J | H | P |

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#3
Сам то понял, что спросил ? если нет поясняю анимацией занимается человек а на чем и как он сам выбирает, но студия тут тебе не поможет , только Power Animator, но у тебя до него твой PC не дотянет как бы он крут небыл....
 
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27
#4
Мдя... хотелось бы тоже задать подобный вопрос...
Дело в том, что сейчас я работаю с Маей, а дома в основном люблю моделить на ней тачки... но не просто моделить по чертежам, а во время моделинга еще и додумывать некоторые элементы...
Вот мне интересно, в плане нурбс моделинга СТ намного лучше Майи, стоит ли ее дополнительно изучать? ведь пока Майи мне хватает с головой... 8-/
 
#5
Сказать лучше, это не сказать ровным счётом ничего! сказать что удобнее, это просто налить воды! ... А насчёт изучения, это дело твоё... человек обретший знание всегда стремится к познанию большего, ведь когда ты собераешься забить гвоздь, ты ведь берешь молоток, а не камень? В общем-то дело твоё, но если тебе что-нибудь скажет нижепреведённое, то комментарии как говорится излешне:

Usability
• Efficient UI – The intuitive user interface shortens learning time for new users and
features like context-sensitive gestural marking menus allow experienced users
to work quickly.
• Customizable UI – Hot keys, marking menus and tools shelves can be customized to suit your workflow.
• Menu Presets – Streamline the interface for design tasks like sketching, modeling or rendering by displaying only the tools required for the job.
• Modeling Panel – Quick access to often-used tools for modeling and evaluation
as well as a customizable tool area.

Modeling
Industry-leading, NURBS-based surface modeler with Construction History.
• Construction History – Most tools retain the history of how objects were
constructed so that they can be automatically rebuilt if the curves or surfaces they
were constructed from are modified.
• History View – A graphical interface that allows you to view and edit
construction history.
• Curve Tools – Create and edit lines, arcs, circles and high quality freeform
NURBS curves.
• Blend Curves – Curves automatically update to maintain constraints set by
the user. Constraints may be position, direction, or continuity with other
geometry (degree 1,2,3).
• Sweep Curves – Set of industry standard sweep (French) curves for
sketching or modeling. Create and save custom curves.
• Curve Planarize – Make a curve, or the boundary of a surface, planar along a
specified or best-fit plane.
• Curve Section – Trim, detach, edit, and create curves using surfaces, point,
planes or curves.
• Basic Modeling – Create surfaces by revolving, extruding, skinning, boundary
curves, bounded planes and filleting.
• Rotational Scaling – Scale a set of curves or surfaces around a common
pivot point.
• Round – Create variable or constant radius fillets between multiple surfaces.
• Trimmed Surfaces – Interactively trim away regions of a surface.
• Tubular Offset – Automatically trim out regions for cut lines, grooves and ridges.
• Stitching – Form shells by stitching together adjacent NURBS surfaces.
• Boolean Operations – Produce new shells formed by the union, intersection
or difference of two shells.
• Align – Creates high quality surfaces by modifying existing curves or surfaces to
achieve G0, G1 or G2 continuity between them.
• Smooth – Interactively modify curves or surfaces to improve curvature
distribution.
• Rebuild Surface – Interactive tool for surface fitting through data reduction, degree elevation or reduction, surface smoothing and control of parameterization.
• Layers – Organize related parts of a model into groups that can be picked,
displayed, and edited individually or together.
• Proportional Modification – Interactively move groups of control points
proportionally relative to a master control point (CV).
• Symmetry Plane Align – Automatically aligns an object tangent to a defined
axis.
• Construction Planes – Free Planes, Surface Planes and Three Point Planes.
• Viewing Panel – Control orthographic and perspective views from one main window. Point of interest, book marking and station views can be manipulated from
this interactive panel.

Advanced Surfacing Tools
Surface creation tools that maintain positional or tangent continuity between surfaces with Construction History.
• Rail – Create surfaces by sweeping one or more curves along path curves.
• Square – Create surfaces by blending four bounding curves.
• N-sided – Create surfaces by blending up to eight bounding curves.
• Draft/Flange – Create surfaces with draft angles or flange surfaces. Create
more complex surfaces by setting multiple pull depths and angles using
interactive manipulators.
• Multi-Surface Filleting – Create circular, circular with lead radius or freeform
fillets across multiple surfaces with constant, variable radius or user-defined
chordal distance blending options.

Evaluation Tools
Tools to analyze and evaluate the styling and physical properties of curves and surfaces interactively, while creating and editing geometry.
• Curve Curvature Display – Interactively plot curvature information by displaying
vectors normal to the curve.
• Min/Max Distance – Measure the minimum and maximum distance between
points, curves and surfaces.
• Mass Properties – Examine mass properties such as volume and surface area.
• Diagnostic Shading – Interactive shaded display of surfaces for surface quality
evaluation using colors, zebra stripes and horizon reflections.
• Fast Shaded Mode Display – Realistic, real-time, interactive shaded display
of 3D models that supports textures and transparency.
• Check Model – Check geometry for potential data transfer problems to CAD.
• 3D Stereo Viewing – 3D stereo viewing mode using liquid-crystal shutter glasses
enhances your ability to interactively view and evaluate 3D models.
 

SLONIK_ZX

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#6
Я люблю РЕНДЕР.РУ и всех его участников !!! Такие отзывчивые люди !!! Всем СПАСИБО !!!
 
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