C:\temp>chdir C:\DOCUME~1\EUGENI~1\LOCALS~1\Temp\
C:\DOCUME~1\EUGENI~1\LOCALS~1\Temp>ray -finalgather_display on -v 5 -x on -imgpi
pe 1 C:/DOCUME~1/EUGENI~1/LOCALS~1/Temp/Interior_09.18.mi | imf_disp -notop -
MSG .0 info : mental ray, version 3.6.1.9
MSG .0 info : use -copyright option to view copyright and terms of use.
MSG .0 progr: using 0 not-sharable 64bit licenses
MSG 0.0 info : version 3.6.1.9, 25 Jul 2007, revision 22083
MI 0.0 progr: reading startup file "C:\Program Files\Autodesk\MentalRayStanda
lone3.6.51/rayrc"
MI 0.0 progr: parsing file C:\Program Files\Autodesk\MentalRayStandalone3.6.5
1/rayrc
MSG 0.0 info : no ray hosts file .ray3hosts or .rayhosts
MI 0.0 progr: parsing file C:/DOCUME~1/EUGENI~1/LOCALS~1/Temp/Interior_09.18.
mi
LINK 0.0 progr: module #1 (C:\Program Files\Autodesk\MentalRayStandalone3.6.51\
lib/mayabase.dll) loaded
LINK 0.0 progr: module #2 (C:\Program Files\Autodesk\MentalRayStandalone3.6.51\
lib/base.dll) loaded
API 0.0 warn 302018: C:/DOCUME~1/EUGENI~1/LOCALS~1/Temp/Interior_09.18.mi, l
ine 139: type conflict: "color" is type color, "maya_color_to_vector" returns ty
pe vector
MI 0.0 info : wallclock 0:00:00.35 for mi scene file parsing
MI 0.0 info : allocated 3 MB, max resident 4 MB
MEM 0.2 info : heap size limit set to 1000 MB
SCEN 0.2 progr: begin scene preprocessing for frame 18
SCEN 0.2 info : 86 geometry leaf instances (86 scheduled, 0 cached, 0 shared)
SCEN 0.2 info : 2 light leaf instances
SCEN 0.2 info : wallclock 0:00:00.01 for scene preprocessing
SCEN 0.2 info : allocated 3 MB, max resident 4 MB
RC 0.2 info : option: scanline on
RC 0.2 info : option: trace on
RC 0.2 info : option: trace depth reflection 1, refraction 1, sum 2
RC 0.2 info : option: acceleration bsp
RC 0.2 info : option: bsp size 10
RC 0.2 info : option: bsp depth 40
RC 0.2 info : option: shadow on
RC 0.2 info : option: shadow maps (use)
RC 0.2 info : option: lightmap on
RC 0.2 info : option: motion off
RC 0.2 info : option: luminance weights 0.212671 0.71516 0.072169
RC 0.2 info : option: photonmap rebuild on
RC 0.2 info : option: caustic off
RC 0.2 info : option: globillum on
RC 0.2 info : option: globil. accur. 500
RC 0.2 info : option: globil. radius 22.8755
RC 0.2 info : option: globil. scale 1 1 1
RC 0.2 info : option: phot.vol radius 30
RC 0.2 info : option: phot.vol scale 1 1 1
RC 0.2 info : option: photon depth reflection 5, refraction 5, sum 5
RC 0.2 info : option: finalgather on
RC 0.2 info : option: finalg. mode automatic
RC 0.2 info : option: finalg. points 10
RC 0.2 info : option: finalg. rays 100
RC 0.2 info : option: rebuild on
RC 0.2 info : option: filter 0
RC 0.2 info : option: finalg. depth reflection 1, refraction 1,
RC 0.2 info : option: diffuse 0, total 2
RC 0.2 info : option: finalg. scale 1 1 1 1
RC 0.2 info : option: finalg. secondary scale 1 1 1 1
RC 0.2 info : option: samples min -2, max 0
RC 0.2 info : option: contrast 0.1 0.1 0.1 0.1
RC 0.2 info : option: filter box 1 1
RC 0.2 info : option: render space object
RC 0.2 info : option: face both
RC 0.2 info : option: field off
RC 0.2 info : option: hair on
RC 0.2 info : option: hardware off
RC 0.2 info : option: task size 32
RC 0.2 info : option: pixel preview off
RC 0.2 info : option: lens on
RC 0.2 info : option: volume on
RC 0.2 info : option: geometry on
RC 0.2 info : option: displace on
RC 0.2 info : option: premultiply on
RC 0.2 info : option: colorclip raw
RC 0.2 info : option: output on
RC 0.2 info : option: merge on
RC 0.2 info : option: virtual framebuf on
RC 0.2 info : option: image type interpolate
RC 0.2 info : 0 rgba yes
RC 0.2 info : 12 rgb yes
RC 0.2 info : camera: focal length 1.#INF
RC 0.2 info : camera: aperture 1.41732
RC 0.2 info : camera: aspect 1.33333
RC 0.2 info : camera: resolution 640 480
RC 0.2 info : camera: clip 0.1 1000
RC 0.2 info : camera: frame 18 18 0
RCGI 0.2 info : scheduling photon map jobs
RCGI 0.2 info : 41 emission jobs for globillum photons
RCFG 0.2 progr: scheduling precomputing final gather jobs
RC 0.2 progr: rendering
RCI 0.2 progr: begin intersection preprocessing
RCI 0.2 info : using scanline for eye rays
RCI 0.2 info : using BSP algorithm for secondary rays
RCI 0.2 progr: building initial extent bsp-tree
RCI 0.2 info : leaves without shadow : 1
RCI 0.2 info : leaves with only shadow : 0
RCI 0.2 info : leaves with both : 85
RCI 0.2 progr: end intersection preprocessing
RCI 0.2 info : wallclock 0:00:00.00 for intersection prep.
RCI 0.2 info : allocated 4 MB, max resident 4 MB
PHEN 0.2 info : ----------------------------------------------
PHEN 0.2 info : mayabase version 9.5, compiled on Jan 17 2008.
PHEN 0.2 info : ----------------------------------------------
JOB 0.2 progr: 2.4% photon emission on eugenics.2
JOB 0.2 progr: 4.8% photon emission on eugenics.2
JOB 0.2 progr: 7.3% photon emission on eugenics.2
JOB 0.2 progr: 9.7% photon emission on eugenics.2
JOB 0.2 progr: 12.1% photon emission on eugenics.2
JOB 0.2 progr: 14.6% photon emission on eugenics.2
JOB 0.2 progr: 17.0% photon emission on eugenics.2
JOB 0.2 progr: 19.5% photon emission on eugenics.2
JOB 0.2 progr: 21.9% photon emission on eugenics.2
JOB 0.2 progr: 24.3% photon emission on eugenics.2
JOB 0.2 progr: 26.8% photon emission on eugenics.2
JOB 0.2 progr: 29.2% photon emission on eugenics.2
JOB 0.2 progr: 31.7% photon emission on eugenics.2
JOB 0.2 progr: 34.1% photon emission on eugenics.2
JOB 0.2 progr: 36.5% photon emission on eugenics.2
JOB 0.2 progr: 39.0% photon emission on eugenics.2
JOB 0.2 progr: 41.4% photon emission on eugenics.2
JOB 0.2 progr: 43.9% photon emission on eugenics.2
JOB 0.2 progr: 46.3% photon emission on eugenics.2
JOB 0.2 progr: 48.7% photon emission on eugenics.2
JOB 0.2 progr: 51.2% photon emission on eugenics.2
JOB 0.2 progr: 53.6% photon emission on eugenics.2
JOB 0.2 progr: 56.0% photon emission on eugenics.2
JOB 0.2 progr: 58.5% photon emission on eugenics.2
JOB 0.2 progr: 60.9% photon emission on eugenics.2
JOB 0.2 progr: 63.4% photon emission on eugenics.2
JOB 0.2 progr: 65.8% photon emission on eugenics.2
JOB 0.2 progr: 68.2% photon emission on eugenics.2
JOB 0.2 progr: 70.7% photon emission on eugenics.2
JOB 0.2 progr: 73.1% photon emission on eugenics.2
JOB 0.2 progr: 75.6% photon emission on eugenics.2
JOB 0.2 progr: 78.0% photon emission on eugenics.2
JOB 0.2 progr: 80.4% photon emission on eugenics.2
JOB 0.2 progr: 82.9% photon emission on eugenics.2
JOB 0.2 progr: 85.3% photon emission on eugenics.2
JOB 0.2 progr: 87.8% photon emission on eugenics.2
JOB 0.2 progr: 90.2% photon emission on eugenics.2
JOB 0.2 progr: 92.6% photon emission on eugenics.2
JOB 0.2 progr: 95.1% photon emission on eugenics.2
JOB 0.2 progr: 97.5% photon emission on eugenics.2
JOB 0.2 progr: 100.0% photon emission on eugenics.2
RCGI 0.2 info : light #0 (areaLight1), globillum emission, emitted: 843355, sto
red: 200090
RCGI 0.2 info : globillum light #0: light photons 843355
RCGI 0.2 info : globillum light #0: spec. refl. photons 933
RCGI 0.2 info : globillum light #0: glos. refl. photons 1942
RCGI 0.2 info : globillum light #0: diff. refl. photons 302069
RCGI 0.2 info : optimizing access to globillum photon map with 200090 photons
RCFG 0.2 progr: computing final gather points
RC 0.2 progr: computing camera volumes
JOB 0.2 progr: 3.2% computing final gather points on eugenics.2
JOB 0.2 progr: 6.4% computing final gather points on eugenics.2
JOB 0.2 progr: 9.6% computing final gather points on eugenics.2
JOB 0.2 progr: 12.9% computing final gather points on eugenics.2
JOB 0.2 progr: 16.1% computing final gather points on eugenics.2
JOB 0.2 progr: 19.3% computing final gather points on eugenics.2
JOB 0.2 progr: 22.5% computing final gather points on eugenics.2
JOB 0.2 progr: 25.8% computing final gather points on eugenics.2
JOB 0.2 progr: 29.0% computing final gather points on eugenics.2
JOB 0.2 progr: 32.2% computing final gather points on eugenics.2
JOB 0.2 progr: 35.4% computing final gather points on eugenics.2
JOB 0.2 progr: 38.7% computing final gather points on eugenics.2
JOB 0.2 progr: 41.9% computing final gather points on eugenics.2
JOB 0.2 progr: 45.1% computing final gather points on eugenics.2
JOB 0.2 progr: 48.3% computing final gather points on eugenics.2
JOB 0.2 progr: 51.6% computing final gather points on eugenics.2
JOB 0.2 progr: 54.8% computing final gather points on eugenics.2
JOB 0.2 progr: 58.0% computing final gather points on eugenics.2
JOB 0.2 progr: 61.2% computing final gather points on eugenics.2
JOB 0.2 progr: 64.5% computing final gather points on eugenics.2
JOB 0.2 progr: 67.7% computing final gather points on eugenics.2
JOB 0.2 progr: 70.9% computing final gather points on eugenics.2
JOB 0.2 progr: 74.1% computing final gather points on eugenics.2
JOB 0.2 progr: 77.4% computing final gather points on eugenics.2
JOB 0.2 progr: 80.6% computing final gather points on eugenics.2
JOB 0.2 progr: 83.8% computing final gather points on eugenics.2
JOB 0.2 progr: 87.0% computing final gather points on eugenics.2
JOB 0.2 progr: 90.3% computing final gather points on eugenics.2
JOB 0.2 progr: 93.5% computing final gather points on eugenics.2
JOB 0.2 progr: 96.7% computing final gather points on eugenics.2
JOB 0.2 progr: 100.0% computing final gather points on eugenics.2
RCFG 0.2 info : ray type number
RCFG 0.2 info : eye 254
RCFG 0.2 info : wallclock 0:00:00.78 for computing finalgather points
RCFG 0.2 info : allocated 15 MB, max resident 21 MB