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Sawyer

preview Sawyer People People
The main purpose of this sculpt was to test my skills in sculpting likenesses, testing new mental ray shaders and technologies such as user_ibl, unified sampling, SSS_fast_shader2. It was also interesting to check does the fibermesh hair curves are actually working as a guides inside Maya. Works like a charm. basemesh was done in Blender, but the major part was done inside Zbrush. Skin texture is handpainted with brushes since I do not accept photo-projections. Postprocessing is minimal - adding some final touches here and there, redrawing a hair, adding some shine to his eyes. Iwas quite happy with the colors of the pure render so there are no colorcorrection at all. Some DOF, Lens Correction and noise to break CG appearance. Well, that's all
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