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Fish from the old pier

preview Fish from the old pier Water world Water world
In total, the work gradually took about two weeks, the modeling of fish some day. And the day of post-processing in Photoshop, it tsvetakorrektsiya, the addition of aqueous dust, bubbles, and exposure settings. It all started with a study of shader mental ray (submerge, WaterSurfaceShadow), in the process I wanted to create a good scene that would be better to consider and understand. Prior to that I sent to the gallery work, but alas it is not passed, there was only shown the effect of shaders, no creative work and was not really. By bringing all his knowledge, he decided to do something nice. To create a composite material boulders overgrown with moss water, I used procedural maps 3ds Max (Noise, Smoke) for the slot displacement (Displacement) and the diffuse slot.
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