Уроки: Cinema 4D

Model and Render a Cartoon Character

Final Product

Here’s what we are going to create:

Step 1

Create a cube that has dimensions set to 135 x 327 x 68.

Step 2

Press F3 and go to Right view. Here choose B-Spline and draw a spline around the cube just like below.

Step 3

Create a Rectangle spline (Width: 4cm, Height: 130cm).

Step 4

Create Sweep NURBS then drag and drop both Rectangle and previous spline, we have just drawn, over the Sweep NURBS.


Step 5

Now resize the main cube object to fit in the border line. Here is the final result of main part of arm.

Step 6

Now create a sphere with 30 cm radius, over that arm.

Step 7

Press F3 to jump the right view. Here draw a shape with “Linear” spline tool like below.

Step 8

Now create a “Extrude NURBS” and make that spline the child of it then use the 9.5 value for movement of Extrude NURBS

Step 9

Copy that part and let them to hold the sphere object between them.

Step 10

Create another cube object as body (145 x 355 x 210)

Step 11

Now with rotate tool (R) turn the arm and connect it with body. Then copy that arm to create left arm. Here is the final result so far.

Step 12

Select the body cube and make it editable (C). Select the bottom face and apply extrude inner action with 6 cm offset.

Step 13

Now select the outer face of the bottom and extrude it just like below. Repeat that action for other 3 parts.

Step 14

Now right click over body and choose “Knife” tool, then choose the “loop” mode in the options tab.

Step 15

Here slice the bottom part of body twice as below.

Step 16

Press “U” on your keyboard then “L” to activate the “Loop selection” tool. and select the middle line, then squeeze it with “scale tool”.

Step 17

Now copy and resize the main part of the arm to use as leg. Here is the wireframe view.

Step 18

Create a new cube object as head (260×295x490)

Step 19

Make that cube editable (C) then select the face bottom of the cube and with “Extrude inner” tool create a new face (8cm offset).

Step 20

Now extrude it to inside.

Step 21

Select knife tool and change mode section to “loop” to make slices on corners. Do this for every corners which exist on top side. Every corner should look like below.

Step 22

Now create a “HyperNURBS” and make the cube object child of it. Then under the settings of hypernurbs give “3″ as value to “Subdivision editor” section.

Step 23

Create two cylinder and a triangle geometry like below to use on face.

Step 24

Now create a “Boole”object then drug these geometries and the cube object, which we created as cube and make child of the hypernurbs, but be sure that cube object comes first and other geometries stay together in a group file. Objects tree should looks like below.

Step 25

Copy these geometries and paste them same place but this time they should be thinner.

Step 26

Create a cylinder object (radius 50cm, height 25cm) then create a cube object over it (13×12x70). Apply “Boole” to these shapes to get a result like below.

Step 27

Rotate it and stick over the body.

Step 28

Draw a spline like below and use “Extrude NURBS” to make it thick

Step 29

Place it side part of the head and also create a little cube as switcher.

Step 30

Now we will create four different simple material. First one is brown and we will use it for whole body parts. Just use color channel and select a brown color.

Step 31

The second one is for sphere objects. Use a dark grey as color and turn on the reflection channel. Use “15″ for brightness and “20″ for Blurriness.

Step 32

The third one is for face parts. Just use color channel with dark grey color.

Step 33

The last one is for metal parts. Go to color channel and choose “simple noise” from texture section (surfaces > simple noise). Then click over simple noise and increase the value of U a V frequencies to “10″. Turn on the “Reflection” channel and use “10″ for Brightness and “5″ for blurriness.

Step 34

Assign all the materials to parts they belong and here is the final result.

Step 35

Now create a new scene and create a rectangle spline.

Step 36

Under the settings of that spline turn on the “Rounding” section then give “100cm” as value and also increase the “width” value to “720″.

Step 37

Create a “Extrude NURBS” then drag and drop the rectangle spline over it. use 1000cm for “Z” axis on movement section.

Step 38

Make the “extrude NURBS” editable (C). As a result of that action under the extrude nurbs there will occur 2 “cap” object, delete them. Then with live selection tool select the faces of extrude nurbs and delete them, you have to get a geometry like below.

Step 39

Now create two cube object then resize and reposition them just like below.

Step 40

Create two vray material and just turn on their luminosity channels. Assign light blue for the first one and light yellow for the second one. Then use each one on each cube object.

Step 41

Create a camera object and make it main camera, to do that just click the little square right near it.

Step 42

Copy and paste the character object to scene. Then go to “Plugins > Vray Material Convertor” to automatically create vray material for character object.

Step 43

Right click over camera object and add “Vray Physical Camera” tag.

Step 44

Simply use the settings below.

Step 45

Now go to render settings (Cmd + B) and here turn on the VrayBridge. Enter the settings of it and choose the “Indirect illumination” tab. Here turn on the “GI on” section and choose the “High Quality for “Presets” section

Step 46

Jump to “Antialiasing” tab an here select the “Adaptive DMC” for “type” section. Then change the value of “min subdivision” to “4″ an “max subdivision” to “8″.

Step 47

By the way you have to make editable the “spheres” we used on character, otherwise they won’t appear on render. Also on the body part of character, if you delete the “Pong” tag you will get a better result.


Again, here’s the completed version. I hope you liked it!


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