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Zbrush GOZ Maya Возникает ошибка.

henzosergei

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#1
Доброго времени суток. Пытаюсь передать модель из Zbrush в Maya при помощи GOZ, но в майке возникает ошибка: errors have occured while reading this scene that may result in data loss. А в ScriptEditor вот что:

Loading GoZ support...file -f -new;
// untitled //
// mental ray for Maya 2010
// mental ray for Maya: using startup file C:/Program Files (x86)/Autodesk/Maya2010/mentalray/maya.rayrc
// mental ray for Maya: setup
// mental ray for Maya: initialize
// mental ray for Maya: using 1 license
// mental ray for Maya: register extensions
// mental ray Node Factory: loaded
// mental ray for Maya: successfully registered
// mental ray for Maya: loading startup file: C:/Program Files (x86)/Autodesk/Maya2010/mentalray/maya.rayrc
// parsing C:/Program Files (x86)/Autodesk/Maya2010/mentalray/include/AdskShaderSDKWrappers.mi
// generating Maya nodes...
// parsing C:/Program Files (x86)/Autodesk/Maya2010/mentalray/include/architectural.mi
// loading C:/Program Files (x86)/Autodesk/Maya2010/mentalray/lib/architectural.dll
// generating Maya nodes...
// parsing C:/Program Files (x86)/Autodesk/Maya2010/mentalray/include/base.mi
// loading C:/Program Files (x86)/Autodesk/Maya2010/mentalray/lib/base.dll
// generating Maya nodes...
// parsing C:/Program Files (x86)/Autodesk/Maya2010/mentalray/include/contour.mi
// loading C:/Program Files (x86)/Autodesk/Maya2010/mentalray/lib/contour.dll
// generating Maya nodes...
// parsing C:/Program Files (x86)/Autodesk/Maya2010/mentalray/include/paint.mi
// loading C:/Program Files (x86)/Autodesk/Maya2010/mentalray/lib/paint.dll
// generating Maya nodes...
// parsing C:/Program Files (x86)/Autodesk/Maya2010/mentalray/include/physics.mi
// loading C:/Program Files (x86)/Autodesk/Maya2010/mentalray/lib/physics.dll
// generating Maya nodes...
// parsing C:/Program Files (x86)/Autodesk/Maya2010/mentalray/include/production.mi
// loading C:/Program Files (x86)/Autodesk/Maya2010/mentalray/lib/production.dll
// generating Maya nodes...
// parsing C:/Program Files (x86)/Autodesk/Maya2010/mentalray/include/subsurface.mi
// loading C:/Program Files (x86)/Autodesk/Maya2010/mentalray/lib/subsurface.dll
// generating Maya nodes...
// parsing C:/Program Files (x86)/Autodesk/Maya2010/mentalray/include/surfaceSampler.mi
// loading C:/Program Files (x86)/Autodesk/Maya2010/mentalray/lib/surfaceSampler.dll
// generating Maya nodes...
// Warning: file: C:/Users/Public/Pixologic/GoZProjects/Default/mag1++++++_3.ma line 6: Removing invalid characters from name. //
// Warning: file: C:/Users/Public/Pixologic/GoZProjects/Default/mag1++++++_3.ma line 9: Removing invalid characters from name. //
// Warning: file: C:/Users/Public/Pixologic/GoZProjects/Default/mag1++++++_3.ma line 325: Removing invalid characters from name. //
// Warning: file: C:/Users/Public/Pixologic/GoZProjects/Default/mag1++++++_3.ma line 327: Removing invalid characters from name. //
// Warning: file: C:/Users/Public/Pixologic/GoZProjects/Default/mag1++++++_3.ma line 330: Removing invalid characters from name. //
// File read in 0 seconds.
// Warning: file: C:\Users\Public\Pixologic\GoZApps\Maya\GoZBrushToMaya.mel line 84: The node 'mag1++++++_3_lightLinker1' still clashed with a node in the main scene. Renaming to 'mag1_______3_lightLinker1'. //
// Warning: file: C:\Users\Public\Pixologic\GoZApps\Maya\GoZBrushToMaya.mel line 84: Edits on 'mag1++++++_3_lightLinker1' may have been lost as a result of renaming. We strongly recommend the use of Namespaces to resolve Name Clashes. //
// Warning: Errors have occurred while reading this scene that may result in data loss.
Please check the Script Editor for details. //
// Error: No object matches name: mag1++++++_3 //
commandPort -securityWarning -name commandportDefault;
updateRendererUI;
updateRendererUI;

модель появляется, но только сетка.
В чем может быть проблема?
 

henzosergei

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Рейтинг
2
#2
Решение оказалось простым. сохраняем модель в Zbrush под другим именем, без всяких левых "символов" (только англ буквы и цифры) и опять GOZ, все должно работать)
 
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