Render.ru

wireframe

#3
Извини, а можна подробнее а то я не особо шарю.... и ещё, где качать плагины (или они стандартные?)?
... и ещё; что такое snapshot ?
 
#4
And of course I would find myself respondin to my own year old post...
 
Visit my website at www.persistentvisions.com and reference the tutorials section. There's a
tip labeled "Paint FX wireframe render" that will help you out. The tip is actually coming from
Duncan Brimsmead of AW so props to him :)
 
Dru Abrams
Persistent Visions
www.persistentvisions.om
dru@persistentvisions.com
Expression Center for New Media
 
 
John Ford wrote:
 
> This usually comes up a couple of times a year. Here's something I saved from the last time:
>  
> - Dru Abrams <dru@PERSISTENTVISIONS.COM> wrote:
> > > Date: Sun, 21 Oct 2001 23:33:22 -0400
> > > Reply-to: Alias software discussion <ALIAS-L@LISTSERV.UGA.EDU>
> > > From: Dru Abrams <dru@PERSISTENTVISIONS.COM>
> > > Subject: Re: Wireframe animations to HD
> > > To: ALIAS-L@LISTSERV.UGA.EDU
> > >
> > > I'm a really huge fan of the WireData pluggin avail. at Highend3d. It does have
> > > a thickness setting and is quite easy to use. Be warned the wire frame can look
> > > crappy on really dense geometry. In terms of style I think the pluggin runs
> > > better on simple models...where you have more space in between parms.
> > >
> > > BTW. The WireData pluggin requires software rendering as it is a shader.
> > >
> > > Also, out of curiosity...I once saw some wireframe renders from Vampire the
> > > Masquerade by a company called Nilistic. (I think...its been a while). These
> > > wireframes had an unusual Hex pattern running through them. Does anyone know if
> > > this is something directly avail. in 3ds max or if it was a pluggin ect.
> > >
> > >
> > > Dru
> > >
> > > Dru Abrams
> > > Persistent Visions
> > > www.persistentvisions.com
> > > dru@persistentvisions.com
> > >
> > > Peter Cope wrote:
> > >
> > > > Thanks to gus,brian & peter for your replys re: Max>Maya models.
> > > >
> > > > Just wondering if anyones ever output wireframe animations(unrendered) to
> > > > tape and NOT experienced interlacing or tearing issues.This project needs to
> > > > be rendered for HD and the client is big on the wireframe look but from
> > > > experience Ive always shyed away from it.
> > > > I cant imagine Maya has a wireframe thickness setting so if anyone has any
> > > > thoughts Id love to hear them.Many Thanks as usual.
> > > > _ _
> > > >
> > > > Peter
> > > > scopefx@bigpond.com
 
#5
По поводу hardware рендеринга Window->Rendering Editors->Hardware Render Buffer.
В атрибутах выстави Wireframe, рендери sequence. Вот и все.
Плугины лежат на highend3d.com, появились и под Maya 4.5.
wireData для полигонов, а nurbsData, ну и так понятно для чего.
 
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