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wireframe

Тема в разделе "Maya", создана пользователем -, 15 мар 2003.

Модераторы: Dark™, Skif
  1. Guest

    Подскажите как отрендерить в wireframe
     
  2. Guest

    hardware рендерингом или с помощью plugin'ов wireData и nurbsData
     
  3. Guest

    Извини, а можна подробнее а то я не особо шарю.... и ещё, где качать плагины (или они стандартные?)?
    ... и ещё; что такое snapshot ?
     
  4. Guest

    And of course I would find myself respondin to my own year old post...
     
    Visit my website at www.persistentvisions.com and reference the tutorials section. There's a
    tip labeled "Paint FX wireframe render" that will help you out. The tip is actually coming from
    Duncan Brimsmead of AW so props to him :)
     
    Dru Abrams
    Persistent Visions
    www.persistentvisions.om
    dru@persistentvisions.com
    Expression Center for New Media
     
     
    John Ford wrote:
     
    > This usually comes up a couple of times a year. Here's something I saved from the last time:
    >  
    > - Dru Abrams <dru@PERSISTENTVISIONS.COM> wrote:
    > > > Date: Sun, 21 Oct 2001 23:33:22 -0400
    > > > Reply-to: Alias software discussion <ALIAS-L@LISTSERV.UGA.EDU>
    > > > From: Dru Abrams <dru@PERSISTENTVISIONS.COM>
    > > > Subject: Re: Wireframe animations to HD
    > > > To: ALIAS-L@LISTSERV.UGA.EDU
    > > >
    > > > I'm a really huge fan of the WireData pluggin avail. at Highend3d. It does have
    > > > a thickness setting and is quite easy to use. Be warned the wire frame can look
    > > > crappy on really dense geometry. In terms of style I think the pluggin runs
    > > > better on simple models...where you have more space in between parms.
    > > >
    > > > BTW. The WireData pluggin requires software rendering as it is a shader.
    > > >
    > > > Also, out of curiosity...I once saw some wireframe renders from Vampire the
    > > > Masquerade by a company called Nilistic. (I think...its been a while). These
    > > > wireframes had an unusual Hex pattern running through them. Does anyone know if
    > > > this is something directly avail. in 3ds max or if it was a pluggin ect.
    > > >
    > > >
    > > > Dru
    > > >
    > > > Dru Abrams
    > > > Persistent Visions
    > > > www.persistentvisions.com
    > > > dru@persistentvisions.com
    > > >
    > > > Peter Cope wrote:
    > > >
    > > > > Thanks to gus,brian & peter for your replys re: Max>Maya models.
    > > > >
    > > > > Just wondering if anyones ever output wireframe animations(unrendered) to
    > > > > tape and NOT experienced interlacing or tearing issues.This project needs to
    > > > > be rendered for HD and the client is big on the wireframe look but from
    > > > > experience Ive always shyed away from it.
    > > > > I cant imagine Maya has a wireframe thickness setting so if anyone has any
    > > > > thoughts Id love to hear them.Many Thanks as usual.
    > > > > _ _
    > > > >
    > > > > Peter
    > > > > scopefx@bigpond.com
     
  5. Guest

    По поводу hardware рендеринга Window->Rendering Editors->Hardware Render Buffer.
    В атрибутах выстави Wireframe, рендери sequence. Вот и все.
    Плугины лежат на highend3d.com, появились и под Maya 4.5.
    wireData для полигонов, а nurbsData, ну и так понятно для чего.
     
Модераторы: Dark™, Skif

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